VNTE-DeathHills_New
– +20 tickets for both teams.
– Fixed the reversed teams for Campaign.
US Forces have build base at top of the large hill which has been overrun by NVA forces. Marines must recapture the hill. Some of the troops have been sent to search and destroy mission to find hidden cave which is rumored to be filled with rice. Mission is to retake the base and then continue the mission to find remaining NVA hideouts.
Territories version of the map.
- Â 6 unique objectives to capture.
- Great places to setup traps.
- Snipers and machine gunners can use terrain elevation change as advantage on many objectives.
- Loach added.
Details:
– All new Spawn points, proper spawn protections and artillery volumes.
– Objectives C and D are now separate objectives. Increased cap time on both.
– Added Loach to objective A helipad. Risky takeoff before A and B are capped.
– More detail to A objective.
– D objective now has small temple
– New objective and map borders with updated overhead map.
– Added 2 more MG’s.
– +1 rpg class
– Lowered some meshes on E Hill OBJ, so it gives snipers more visibility to take 300m shots from A objective.
– More lights to tunnels.
– Reduces round time to 35min
– Reduced tickets to NVA 530 Marines 600. Will update these if needed when I get more feedback.
– Optimization and small bug fixes
SWS: https://steamcommunity.com/sharedfiles/filedetails/?id=1542633851
VNTE-FIREBASE_DANGER
A modified version of VNTE-Firebase better suited for 64 players.
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