World War 3 Interview – Where the title stands against Battlefield

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World War 3 is an anticipated multiplayer military FPS set in fictional but realistic global conflict – World War 3. It features authentic modern combat system, national armed forces, real locations and a versatile customization system to simulate the setting.

We recently had a chance to interview Kamil Bilczynski, the founder of World War 3 project and The Farm 51 company. He also plays a role of Project Lead and Game Creative Director in the project. Kamil is also an industry veteran with years of experience in game industry and military R&D projects.

In the interview, he shed some lights on where World War 3 stands, things behind the decisions and where it is going forward. He kept very informative throughout the interview so the fans would find it enjoyable.

Q1. First of all, what made you develop a realistic FPS that is particularly set in the Third World War ?

I must say that The Farm 51 is not only a game development company. We also have a long and successful history of cooperation with the army and the military industry on some serious military R&D project. During that time, we have learned a lot about tactics, strategy, combat vehicles, drones etc. and, surprisingly, we noticed that many of those realistic elements have never appeared in any modern military FPS game.

A huge part of our team has a strong military background, so we try to combine our experience in games and cooperation with military companies to create an amazing game experience which will show how future modern combat could really look like.

We have chosen World War 3 scenario, because that setting gives us a great opportunity to show any aspects of next-gen warfare in terms of tactics, teamwork, gear upgrades, drones etc. To be honest, possible World War 3 scenarios (war-game simulations) exist in every army headquarters around the world. And trust me – we are talking about a lot of different scenarios for various geo-strategy situations which may appear in future.

We have chosen one of these worst-case scenarios to keep the realistic background of our game as good as possible also from the geo-strategic point of view.

WW3-WORLD WAR 3

Q2. How are you trying to differentiate it from Battlefield series? Where do you specifically aim to stand in the FPS genre?

In general, we will deliver a much more tactically-oriented game experience. We want to recreate the essential elements of modern combat experience and show the consequences of the soldier’s actions during the global long-term war campaign.

We hope to find a perfect balance between realism and gameplay fun, something that we call “playable realism”. We try to be in the middle – between arcade oriented shooters (like Call of Duty) and ultra-realistic simulations (like Arma).

War tactics evolve almost every decade, we want to show how next generation war could look like: that situation awareness is crucial for any combat operations today, that unmanned or autonomous flying or ground vehicles will play a very important role in future combat, that loitering munitions, recon drones or precision strikes will be essential in any infantry tactics and so on. But even with all that deadly toys of destruction, cooperation and maximum efficiency is the key to success, because only together, we’re strong! World War 3 focuses on large-scale battles (infantry & vehicles), strong team play & battle responsibility, real locations and versatile warfare customization.

Another very important element of World War 3 project is the community driven development, we are always open for discussion how to improve our game…we really believe that together with players we will improve and achieve a final godlike quality of World War 3 game 🙂

)

WW3-WORLD WAR 3

Q3. Will there be servers for the APAC region in the future? (Even if there are many bugs or even higher prices are fine, but I just want a server!)

I have very good news for you and rest of the Asian community ! We’ve decided to run dedicated severs for APAC region from day-one release! Once again, thank you very much for your help in alpha-tests in last few weeks !

Q4. There were complaints about textures and motions in the beta. Will it be improved in the early access version?

Yes, for sure we want to improve every aspect of our game during early access stage – any feedback is more than welcome!
If you have any thoughts and ideas please contact with us via our social media channels, forum or just send us an email.

WW3-WORLD WAR 3

Q5. What kind of game modes will appear in the future?

First, we want to be focused on our two main game modes, first one is Warzone and second one is Recon, we want to polish them up to maximum fun-factor level as possible and this is our top priority for now …but for sure, we have some ideas for future game modes, like tank-wars (vehicles-oriented battles) or squad-wars (squad-vs-squad fights).

Moreover, in every game mode, we want to re-create some unique elements of modern warfare tactics – we don’t want to add any “just for fun” modes into game, because we could lose our hard&fast military identity.

I also believe that the community will bring to us some very nice ideas regarding new game modes so we want to keep our options open 🙂

Q6. Will there be a binary program that user can download and set up their own server? (such one as BF2 Dedicated Server 1.50 in BF2)

We don’t have such plans at this moment, you need to understand that our meta-game world requires a fully secured master-servers.
But we are thinking about some training-servers in future, where players will allow to test different gear sets, customizations, tactics etc. Safely.

Q7. Previously we have some info that “WW3 will be released on Free-to-Play.” Please tell me the reason why this was canceled.

We started developing World War 3 as a free-to-play game, but after some time we switched into a soft-price strategy, because we wanted to avoid typical free-to-play traps, like gameplay pay-walls etc. And to be honest we believe that soft-price strategy is much fair for PC players for many reasons – from core design ideas, balancing the gameplay to player progression and so on.

Also any new gameplay content will be distributed for free, no loot boxes or that kind of scary shit 😉

WW3-WORLD WAR 3

Q8. I was not able to participate in the technical test, how many people is involved in Recon?

At this moment I can only say that Recon is a tactically-oriented objective game mode which focuses on squads operations on a hostile territory with a touch of royal gameplay mechanics 🙂
Stay tuned – more details about our tactical Recon game mode will be revealed soon.

Q9. Are you fully aware of the competition scene? What are your plans for tournaments and eSports?

Yes, we have some plans for e-sport. In my humble opinion our Recon game mode could become a very entertainming and popular e-sport platform – great to watch and play for players around the world. We also want to add some new nice features for clans and so on in the nearest future. But right now, we are focusing on the early access release and, of course, on the disscussion with the community regarding future updates and improvements.

I’m pretty sure that WW3 adventure is just beginning and the project will be constantly growing in every new update !

Q10. Can we enjoy the game solo? Are we required of teamplays?

Our game will have a squad-oriented teamplay, sure you can play solo but you need to remember that you are a part of the team.

Use your defensive or offensive skills to help your teammates to conquer or defend objectives, customize your gear and improve your squad tactics for more effective fights, adjust your gadgets, vehicles, drones etc. to support your team in combat on hostile territory. That’s our vision of good military multiplayer experience, which we want to deliver and expand during early access.

Our goal is to recreate essential elements of modern combat experience and show consequences of soldier’s actions during a global, long-term war campaign.

WW3-WORLD WAR 3

Q11. Is there a possibility of adding East Asian forces including the Japanese Army? (Such as People’s Liberation Army, Republic of Korea Armed Forces, and Japan Ground Self-Defense Force)

We want to add new armiers, weapons, vehicles and maps during early access and after the final release. All new gameplay content will be free of charge.

For sure Japanese Army or Korean Army have a great potential, for example Type10 or K2 Black Panther are really beautiful steel beasts and it will be great to see them on the World War 3 battlefields 😉 In general, we want to ask our community – what kind of new vehicles, customization or equipments they want and then start working on some new game content.

Q12. Are you planning to add other language support to the game?

Yes, we want to add new languages during early access, any help & suggestions is more than welcome !

The release date of World War 3 is October 19, 2018.

 

 

  • Author
    Posts
    • #25441

      World War 3 is an anticipated multiplayer military FPS set in fictional but realistic global conflict – World War 3. It features authentic modern comb[Please see the full post at this link: World War 3 Interview – Where the title stands against Battlefield]

    • #25514
      woetr1908
      Participant
      220

      will pbs be playing this game? looks interesting to me

    • #25520

      Think so woeterke , lets see buddy

    • #25569

      The game is releasing today at around 19:00 CET !

      For the people who are intrested, i have created a discord channel and will be playing/testing also.

      .

       

    • #25573
      woetr1908
      Participant
      220

      unfortunately my internet got switched today from my renting appartement to the place i recently bought, however i am not fully moved in there yet. still got some painting to do and stuff. so i can only use the wifi from my neighbours right now 🙂 if all goes good i will be moving in at the end of the month, worst case scenario end of november. i hope some other members also take interest in this game, would be fun to play this with pbs instead of randoms… do you know if you can rent servers? and if so do you get some decent admin rights?

    • #25574

      I managed to start the game up, but no further luck so far 🙂

    • #25575

      New update launched

    • #25576

      Well the start is bad…

    • #25583

      guys make sure you are below 2 hours gametime and in 14 days distance from purchase, so you can get your money back

    • #25593

      World War 3 – dominik.raczka
      Soldiers!

      As hard as it is we’ve gotta stay true to our creed of total honesty towards you. We’ve done every imaginable thing we could to release World War 3 on time.

      Watching you stream and enjoy our game we’re taking great pride in what we managed to do so far, but with every gram of pride there comes a tonne of responsibility.

      We’ve taken it upon ourselves to crush every bug you reported, to iron out every single wrinkle on the canvas of our game – all that to satisfy you and make our game stand out from the early access crowd as a polished, well-cared for and properly managed title. Unfortunately our ranks are thin. Despite our dedication and resolve some technical issues prevent us from delivering what we want you to experience. That’s why those few additional time of our work are going to be crucial for the project and – most importantly – for you guys.

      That’s why we ask you to hear our rallying cry and stay by our side! We’ll not let you down since World War 3 is being made for both – us and you alike. We need this additional time to make sure we’ll give you your money’s worth and be able to look you in the eye and say „Enjoy the game” with no hesitation whatsoever.

      Thank you for understanding and see you on the field!

    • #25621

      Allright, i played the game (after 1.5 hours i could get in)

      My points:

      • No dedicated server software for our box
      • No clansystem
      • Partysystem does not work (to be confirmed)
      • Graphics for a unreal 4 game are kind of weak
      • The customisation does get a good point
      • No rcon tools ofc (because you dont have a server to control)
      • Because you cant control the server, you will get cheaters, allot of them!
      • No steam visability, you cant add people => no recruiting
      • And the long loading and network issues does not do it any favor

      Regardless, my point is this game doesn’t do anything better than it’s rivals, nor does it add anything better or new. if they want to succeed, they’r really going to have to get creative, because I can see the player base getting bored with this game real fast.

      To be hounest, just play battlefield 4 if you are nostalgic to modern weapons, or play new insurgency wich will surely have dedicated server files and custom maps!

       

    • #25725

      OK Squad play is possible!

      The downside of a squadsystem is your buddys can join you when server is full..

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