Update 27/07

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    • #24439

      Hello new updates have been done in Post Scriptum, the server is ready:

       

      -Gameplay: Rebalanced tank gameplay on some Oosterbeek layer (Firefly vs PZ.3 was an error)

      -Gameplay: Players will be slowed down when jumping in bushes -Gameplay: No freelook when binos are ADS -Gameplay: More stamina added. Water bonus regen faster -Gameplay: Crewmen can now heal/stop bleeding while in vehicles (“X” is default)

      -Gameplay: Tweaked damage value to tank from magnetic mines and TNT satchels

      -Gameplay: Bushes slows you down and also play sounds -Gameplay: G41 and G43 zoom a bit more -Add: Randomized spawn points location on defender’s flag

      -Add: 500lb bomb sound -Fix: German smoke grenade weird collision behavior

      -Fix: Tweaked engine failure volume for more awereness on its status

      -Fix: Missing.50 cal texture on M3 Halftrack

      -Fix: Sight on .50 cal -Fix: Repair Station not repairing on Driel -Fix: Random music playing on startup

      -Fix: FOB emplacement limit (hedgehogs, barricades etc..)

      -Fix: Cromwell 3D track -Fix: Empty mortar rearming

      -Fix: Heelsum night lighting (S08) -Fix: Heelsum S03 wrong spawn removed

      -Fix: Panzer 3 missing wheel making it steer right -Fix: Suspension values tweaked on Stuart

      -Fix: Oosterbeek S03 misused flag

      -Fix: Removed Driel and Oosterbeek low quality minimap, can only be HD now

      -Fix: Changed Heelsum landscape material to be non tesselated to improve perf on AMD and mid end rig -Fix: British and German shovel are equal

      -Fix: British FOB model is now correct on unconstructed state

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