Update 27/07
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- This topic has 0 replies, 1 voice, and was last updated 7 years, 10 months ago by
Powerbits.
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27/07/2018 at 09:31 #24439
Hello new updates have been done in Post Scriptum, the server is ready:
-Gameplay: Rebalanced tank gameplay on some Oosterbeek layer (Firefly vs PZ.3 was an error)
-Gameplay: Players will be slowed down when jumping in bushes -Gameplay: No freelook when binos are ADS -Gameplay: More stamina added. Water bonus regen faster -Gameplay: Crewmen can now heal/stop bleeding while in vehicles (“X” is default)
-Gameplay: Tweaked damage value to tank from magnetic mines and TNT satchels
-Gameplay: Bushes slows you down and also play sounds -Gameplay: G41 and G43 zoom a bit more -Add: Randomized spawn points location on defender’s flag
-Add: 500lb bomb sound -Fix: German smoke grenade weird collision behavior
-Fix: Tweaked engine failure volume for more awereness on its status
-Fix: Missing.50 cal texture on M3 Halftrack
-Fix: Sight on .50 cal -Fix: Repair Station not repairing on Driel -Fix: Random music playing on startup
-Fix: FOB emplacement limit (hedgehogs, barricades etc..)
-Fix: Cromwell 3D track -Fix: Empty mortar rearming
-Fix: Heelsum night lighting (S08) -Fix: Heelsum S03 wrong spawn removed
-Fix: Panzer 3 missing wheel making it steer right -Fix: Suspension values tweaked on Stuart
-Fix: Oosterbeek S03 misused flag
-Fix: Removed Driel and Oosterbeek low quality minimap, can only be HD now
-Fix: Changed Heelsum landscape material to be non tesselated to improve perf on AMD and mid end rig -Fix: British and German shovel are equal
-Fix: British FOB model is now correct on unconstructed state
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