Rising Storm 2: Patch 1.09

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    Posts
    • #24134

      Quick Rundown On The Patch 1.09 Patch Notes For Rising Storm 2: Vietnam[Please see the full post at this link: ]

    • #24137
      DiAge87
      Participant
      170

      Sounds awesome. 😀

      Especially the ‘Persistent Weapon Preferences’.
      I am always switching the BAR to the slower firerate to be more accurate and making the magazine last longer (I know it is the same amount of bullet but it feels so much more by that).
      Further i love the M1 Carabine with its semi-automatic shooting mode but i hate the M2 carabine with its auto-mode. I mean you can still switch but i often forget that and shooting full auto hitting nothing with that and giving away my position is annoying, so saving the fire mode on this gun would also be nice.
      Oh and last but not least, i like firing both rounds of the double-barrel shotgun at the same time, if i have to shoot long range. So, here that would be awesome too.

      The machine-gunners' dreams of point blank fire into serried masses of Emus were soon dissipated. The Emu command had evidently ordered guerrilla tactics, and its unwieldy army soon split up into innumerable small units that made use of the military equipment uneconomic. A crestfallen field force therefore withdrew from the combat area after about a month.

      - D.L. Serventy, ornithologist on the Emu War from 11–12.1932 between Royal Australian Artillery and 20,000 emus

      Emus outlasted!

    • #24156
      MrGold
      Participant
      110

      Looks like an interesting fixer and adding camouflage for laughs :p

    • #24158

      Wonder if the reduced lethal radius for grenades will affect tunnel destruction range.

    • #24416

      Updated with full patch notes

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