RS2 New Custom map: VNTE-DawnOfTet

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    • #22265

      Leap into the shoes of a Viet Cong soldier reliving one of the opening strikes of The Tet Offensive near Saigon during the break of dawn encompassing[Please see the full post at this link: RS2 New Custom map: VNTE-DawnOfTet]

    • #22268

      Seems cool. Somebody tried it?

    • #22274
      DiAge87
      Participant
      170

      Ah, a new city map, you already got me evenso i have not played it so far.
      Looks great on paper, can’t wait to play it later on the server. 🙂

      The machine-gunners' dreams of point blank fire into serried masses of Emus were soon dissipated. The Emu command had evidently ordered guerrilla tactics, and its unwieldy army soon split up into innumerable small units that made use of the military equipment uneconomic. A crestfallen field force therefore withdrew from the combat area after about a month.

      - D.L. Serventy, ornithologist on the Emu War from 11–12.1932 between Royal Australian Artillery and 20,000 emus

      Emus outlasted!

    • #22277
      xBulletX
      Participant
      110

      i like Neon probably it will be good too , will see

      Tiger Force

    • #22279

      Well i find the colour a bit odd, but have to say, the map offers nice gameplay and diverse submaps.

      I realy like it

    • #22451
      ReborN
      Participant
      0

      Its pretty good, played it a couple times, the first couple of points are easy, it gets harder and harder as the attacking side caps more and more, if you cap a point that’s it, it can’t be recapped, some of the cap zones are weirdly set, especially Foxtrot which is so small the first time I’ve played the map I barely noticed it.

      The colors are quite annoying, but performance wise the map works quite well when compared to other large scale maps.

    • #22452
      DiAge87
      Participant
      170

      I played it only once but so far i like it.

      I like that the cap zones are bound to specific buildings. On other maps i have sometimes the feeling the cap zones are just there because the map designer wanted another cap zone since the rice field or whatever i am taking are not of that strategically importance.

      The colors are debatable, but i like them. I would say the map maker is a film fan, since you can not film in total darkness, you put a blue filter on the image and it seems night (Ok, this is a bit simplified). Combine that with the red morning sun and you get this purple hue. The contrast of the car headlights and street light are pretty hard but i think this should further support the feeling of the night. I mean, i would not make fun to play in realistic darkness since you would not see the enemy. So, its more cineastic lighting than realistic but this sets me in the mood of some good old vietnam movie which is also ok.

      The only thing that confuses me on the map is how it is raining without any clouds in the sky.

      The machine-gunners' dreams of point blank fire into serried masses of Emus were soon dissipated. The Emu command had evidently ordered guerrilla tactics, and its unwieldy army soon split up into innumerable small units that made use of the military equipment uneconomic. A crestfallen field force therefore withdrew from the combat area after about a month.

      - D.L. Serventy, ornithologist on the Emu War from 11–12.1932 between Royal Australian Artillery and 20,000 emus

      Emus outlasted!

    • #22456

      Among other things there is only 1 360^degrees dishka near A which is not enough to confront aviation. Also Charlie is unbalanced so defenders can win by only throwing grenades down the hill

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