Just curious about your thoughts

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Tagged: 

  • Author
    Posts
    • #18508
      nikolsen1234
      Participant
      110

      Should the Napalam’s range be reduced, or should it be increased?

      I feel like the Napalm has to much of a wide range and should be reduced.

    • #18512

      I know it’s devasting, but I also think the covered area it’s ok. I’ve never understood however how the fire spreads. I mean, sometimes I felt like I was going to take the bombs directly in my head, but the flames didn’t hit me.

      How does it work?

    • #18515
      Mojo
      Participant
      1050

      I think it works just fine actually. With the new directional indicators I imagine that tve napalm strikes will be even more devastating

    • #18516

      I think it works just fine actually. With the new directional indicators I imagine that tve napalm strikes will be even more devastating

      Directional indicators? What are those?

      • #18853
        Mojo
        Participant
        1050

        From what I heard on reddit there are supposed to be directional indicators for the napalm strike, meaning that there will be an arrow of sorts on the map, so you can see which way it is going to cross the map. That way you can angle ot better. I have not played on the CTB yet though. Can anyone confirm this?

    • #18526

      well it was devastating, prob even more in reality…

    • #18786
      MrGold
      Participant
      110

      I think its fine, I just don’t like spawning into it, it burns! 😀

    • #18843

      Oh, they are adding directional indicators? Will you be able to set the strike direction or is it just a heads-up (which would probably be too late anyway)?

    • #18856

      Not sure bout this, maybe @Topcat can confirm

    • #18884
      Topcat
      Participant
      260

      As commander you can choose the direcrion for canberra. It drops bombs in a line.. pretty handy when bombing a front line… But when spawn places are in you selectes bombing line.. the bombs are not dropped.. just to prevent spawn killing.

    • #18917
      Mojo
      Participant
      1050

      Ok thanks for the update! Can you confirm that this is also the case for napalm?

    • #18924
      nikolsen1234
      Participant
      110

      I don’t remember which custom map it was, but the enemy which was the US in this game called a gunship and spawnkilled us, the spawn were in a cave.

    • #18929
      Dial911
      Participant
      0

      I think they need fix some shit with that “super hot 10-15 min’s invisible afterstrike space” u know)) Tripwire should make the zone still burning after strike much more or delete this bug/effect because its stupid))  😀

    • #18966
      nikolsen1234
      Participant
      110

      Mhm they should make the zone still burn fould feel more real.

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