Update 17/08/2017

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    • #14946

       

      Here is another update for the great custom maps:

      VNTE-DaNang_V5

      Version: V5
      Direct Link: https://drive.google.com/file/d/0B8HM-qaERWBrTmN5WkpqQkFfQ3M/view?usp=sharing
      SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1086626732
      Details:

      • – Added Details to All Buildings up to Delta
        – Overhauled Exterior of Delta Objective’s BSP
        – Replaced a Hooch to the Left of Delta with a new Two Story Building
        – Replaced Terrain in several parts of the map with pavement
        – Added Preliminary Details and Updated Defensive line (First Northern Spawn Area)
        – Updated Southern Flank’s Buildings
        – Added Various Decals
        – Updated Roads & Tarmac with new Vertex Painting
        – Added More Destruction
        – Added Details to Docking Area(s)
        – Adjusted Some Cover in Objective Charlie
        – Added More Cover & Details to Objective Bravo
        – Updated Skymesh to reflect new lighting
      • – Replaced PlaceHolder Textures and Materials in Objective Alpha
        – Updated Several Custom Meshes
        – Imported Several Meshes from RS/RO2
        – Updated various Custom Assets with new Master MICs
      • – Added Ambient Audio
        – Added Ambient Enviroment Audio
        – Added Sound Triggers in Craters
        – Added Siren/Alarm Sound to the start of the Map
      • – Changed Enviroment Lighting
        – Adjusted Interior Lighting
      • – Added ROCharacter Preview Actors
        – Partial Optimization Pass
        – Made Large Oil Tanks Climbable

      VNTE-FirebaseGeorgina

      Version: A2
      Direct Link: https://drive.google.com/open?id=0B0GL2LJG7wd3MllQUDc5TnBobW8
      SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1105846762

      A2 Changelog:
      – Added Static Radios at PAVN A spawn, C, and E
      – Added resupply volume at PAVN A spawn, C and E
      – Extended the radius of the no tunnel zone around D, E and F
      – Moved US F and E spawns slightly closer to the objectives
      – Re-added Vietnam-appropriate radio soundtrack. You know what that means…

      Bugs that I haven’t fixed, but I know the cause of:
      – Known bug where certain grasses appear at the lowest level of detail regardless of distance
      – Known bug where the dead dog I placed in E doesn’t show up due to file reference issues

      Both of these bugs are known and relatively easily fixable, except for the fact that both would require me to rebuild lighting, and my computer doesn’t like that, so I would have to ask for someone else to do it. I’d rather wait until other, bigger changes happen to ask for that, so for now these bugs, which are minor, I hope, are staying around.

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