Update 04/08/2017
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- This topic has 0 replies, 1 voice, and was last updated 7 years, 11 months ago by
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04/08/2017 at 10:22 #14514
Some updates of great custom maps:
Content: DeadandBuried
- Version: Alpha 5 Hotfix 1
- Direct Link: https://mega.nz/#!8aQwSBSL!ujTWYwf7CrsYjaWdRxWcDSzDtA7GzCHIPXJ5ejpVZJQ
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1060033177
- HOTFIX -Fixed Kismet issue where objective ‘E’ was active during the last phase for ojbectives ‘G’ and ‘H’ ChangeLog: -Additional 50 tickets per team -Increased commander call in cool downs -Made Objective B larger -Made Objective C larger, can be attacked and defended from the sides of the road. -D is now North Village, and E is now Crossroads -Crossroads capture zone was moved to the town square -Objective capture sequence is A>B>C>D>E/F>G/H -New spawns and protection zones to reflect changes -Adjusted Out of Bounds volumes to reflect objective changes Known Issue: Floating Bamboo, and no collosion on some rocks. NOTE: Please pay close attention to spawns and spawn protection / No arty. There was a substantial change in the D/E/G area. If you have reports of spawn killing, or artillery in the spawns, please notify me ASAP with details.(edited)
Content: JungleRaid
- Version: B8 Direct Link: https://www.dropbox.com/s/5khtyqe96pvb86s/VNTE-JungleRaidB8.roe?dl=0
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1099556777
- ChangeLog: -Reworked the entire objective flow of the map to prevent massive chokepoints -Tweaked spawns -Fixed the F point Chokepoint for VC -Added a new objective ‘Upper Village’ -Expanded village area -Changed the time limit -Changed the tickets -Reduced the fog by about 50% -Increased lighting brightness(edited)
Content: Hiddentemple
- SWS Link:Â http://steamcommunity.com/sharedfiles/filedetails/?id=1088781315&searchtext=
- ChangeLog:
– reinforcement : VC 375 tickets USA 400-reinforcementsinterval: VC 20 sec USA 20 sec– arty for VC ( 3x )– added spawncameras– added camera viewports
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