Custom map updates 30/07
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- This topic has 0 replies, 1 voice, and was last updated 7 years, 10 months ago by
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30/07/2017 at 11:01 #14358
Here are some nice updates again for the RS2 Custom maps today:
Content: VNTE-DeadandBuried_A4
- Version: Alpha 4
- Direct Link: https://mega.nz/#!RCJGnDIR!KcCCwPlqcAYXzWqHgWbLKzpC2q1XXl4tr1kLmOV7t-8 SWS
- Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1060033177
- ChangeLog: -Added an objective between crossroads and fighting position objectives, called North Village. Alpha: South Village Bravo: Cahce Site Charlie: Convoy Delta: Crossraods Echo: North Village Foxtrot: Fighting Position Golf: Intel Site Hotel: Cave -Objective capture order adjusted. A > B > C > D/E > F > G/H -Added additional line of sight blockers and increased spawn protection to prevent spawn camping. -Adjusted No Artillery volume for Initial US spawn, to prevent stray artillery shells from hitting the US Spawn. -Added additional road decals -Reduced the available amount of artillery/napalm/spooky support call in’s (aka increased cooldown) -Updated mini map to reflect changes NOTE: The Objective boundaries may not perfectly reflect actual boundaries. NOTE From Author: This is a pretty dratsic change from previous release. I have only been able to do minimalistic testing by myself, and it is very difficult to test all the spawn protection and artillery protection. If you find this build to be “broken” please notify me ASAP with specific details. The Kismet was also a rather drastic change, and “worked” on my first attempt, and my experience as a programmer see’s that as a red flag. But as I’ve said, I’ve done as much solo testing as I can do. Thanks.
Content: VNTE-CambodianIncursion
- Version: B2
- Directlink: https://1drv.ms/u/s!As5DAwt08u6jojg6_a4wsbiOwftP
- SWS-Link: new link up later today
- Details: – A-Tunnels now entreable in full extend and signs added to find your way… atleast after some time 😀 – D-Objective has now a slightly biggercapzone to make it easier to be attacked by the americans – Added a third tunnelsystem for Foxtrot – fixed multiple places to get stuck on (especially around Foxtrot) – fixed some invisible walls – fixed another bunch of floating trees
(edited)
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