RS2 : 2 new maps: DeadandBuried & OpposingFronts

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author image by Powerbits | 4 Comments | 20/07/2017
  • CUSTOM MAPS
  • PBS

Again some great new maps have been added to the POWERBITS GAMETEAM MIXED server:

DeadandBuried

  • Mode: Territory
  • Historical background: Fictional
  • Developer notes: I’ve recieved reports of artillery protection and spawn protection issues that are inconsistent with how they are in SDK. Specifically Artillery protection after US captuers A, and spawn protection on D after US captures D and E. Both the artillery protection and spawn protection volumes are already agressive, so please send me detailed feedback about any issues including exact locations and circumstances. -F4 Flyover after objective Delta captured, please verify that this matinee sequence works, and the audio exists. I encountered a bug where this would trigger as people joined after delta was captured, but the sequence had already fired earlier. I added a gate function to the kismet sequence trigger, so it shouldn’t exist, but is difficult to test by myself.
    Author: Unclefester

OpposingFronts

  • Mode: Territory
  • Historical background: Fictional
  • Developer notes: This is the first release of my map. I’m new to building maps and also new to the SDK so pls don’t exspect to much. I’m glad about every piece of feedback u have for me.
    Author: Noobody

  • Author
    Posts
    • #14116

      Again some great new maps have been added to the POWERBITS GAMETEAM MIXED server: DeadandBuried Mode: Territory Historical background: Fictional Devel[Please see the full post at this link: RS2 : 2 new maps: DeadandBuried & OpposingFronts]

    • #14138

      We give opposing fronts another chance with version A3

       

      • Added 4 Viewpoint cameras accross the map
      • Added Radios at Vietcong and GI Homebase
      • Added Bunker at Vietcong Homebase – added a Ruin between Vietcong Homebase (F) and the temple (E) as cover
      • Added trees on the crossing in the middle of the map so a player can’t look from one end of the map to the other – added some rocks accross the map to have more natural cover –
      • Improved the shadow quality – enabled Commander abilities – map time increased to 40 minutes(edited)
    • #14141

      The Opposing Fronts map needs a lot of fixing. BUT, it is an AWESOME result for a first map. I couldnt have done anything like this. If the maker reads this, you got to fix the capping on Delta. You can not capture it if you lie down or crouch, you have to stand up and thats no good when bullets fly overhead. 🙂

    • #14559

      is operation Ivring in rotation ?

    • #14561

      Yes it is , dont forget we have about 24 maps now and counting.

      So scroll down on the mapvoter 😀

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