BATTLEBIT UPCOMING PLAYTEST

 LATEST NEWS
author image by Powerbits | 0 Comments | 15/10/2025

We’ve been hard at work on a big update, Operation Overhaul, for the past year and a half, and it’s almost ready to playtest. The update includes a ton of changes to gameplay, levels, UI, QOL, balancing, graphics, and many other areas.

We know it’s been a long time, and we know that we haven’t shared much for the vast majority of that time. We’re in a position now where we finally feel things are ready to be put in your hands for testing, and we hope you’re happy with what we’ve been cooking up.

  • First test is targeted for end of November 2025 (next month).

  • There will be multiple tests, all of which will be scheduled for weekends.

  • Accessed via the Steam beta branch of BBR (a guide will be provided, don’t worry it’s pretty straightforward).

  • This is a technical playtest, so expect bugs and iterations.

  • This will be our first opportunity to hear your feedback on Operation Overhaul.

Here’s a peek at what Operation Overhaul looks like in our current development build.

We also want to give a heads up that we just pushed a patch to fix a security vulnerability with our game engine, Unity. We have no evidence of anyone being affected or impacted, and it’s also been addressed by Steam and Windows. However, as with other games on the market right now, we wanted to be safe and address this on our end too.

Thanks for your patience, and we’ll see you at the end of November!

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NEWS

POSTED
Sat, March 2, 2024

Feedback Update

Just a quick heads up, applications are open for another week. You can find that here: Feedback Application

We would also like to clear some things up pertaining to this.

First, this application does not mean this is the one and only way we are going to get feedback. Social platforms are still a great place to provide feedback, and we intend to be more actively engaged there. We will be posting more official discussion threads before and after updates, dev casts, etc. This is something we should have been doing more frequently as it’s an acknowledgment that we are actively listening to you.

Secondly, the Feedback Group is more of a focus group. Members of the group will be asked specific questions by the devs that come up in development, better informing decision making during the process. This is different than our social platforms like Discord and Reddit, where we look for new ideas from the community as well as bugs and issues. We intend to frequently rotate this group of people to allow members, of all of our communities, to feel equally heard. We learned from our mistakes with the previous feedback team we setup and are looking to improve the way we run it.

We understand that in game feedback would be a great feature, as our players well, literally are playing the game. We do not have this at the time. It’s something we have acknowledged and are working towards. It’s something we learned and as the game continues to evolve, we also are learning new ways to improve many things, not just sound.

Lastly, we understand this update has taken some time. Players have been divided for months about the sound update. The amount of feedback and issues we have received has been acknowledged. We are actively working on this. Why it was not reverted could be pointed to many of reasons. But at the end of the day, it’s something we learned and are improving on.

In conclusion, we are a small development team, trying to make a fun and interactive video game. We’re doing our best to learn and improve everyday with how we interact, communicate, and update our game. We are still in Early Access and the game will frequently see updates that may seem dramatic maybe even outright crazy to some.

The Battlebit Remastered team thanks each and every one of you for your continued patience. Rest assured, we’re not going anywhere.

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