Tips for the day!

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    • #122621

      1/ Tip of the day! Squad-leaders use your microphone, this game is build on communication. When you build garrys you only need 50 supplies on the blue zone. In the redzone its 100 supplies. Use your support guy, Do a hotswap between two members in the Squad

      2/ Tip of the day! Use microphone if you are Squad-leader if not you have a microphone don’t take that role. Try to encourage your squad! make it more intresting and fun. make your own objectives. Exemple We need to take clear that house and get betther position.

      3/Tip of the day! Listen to your commander! Before you push forward to next point. Build atleast Two defending garry’s on defend point. Don’t rush on attack or the enemey is gonna retake that point. Defend first and clear it out and listen to your Commander.

      4/Tip of day! Buid nodes! Nodes win the game! its give the commander resursh to use abilitys and deploy tanks and other things. Ask commander for a supply truck as enginer or you SL. You need to drive two grinds before you can drop your supply to build nodes.

      5/Tip of the day! As a enginer when you have build the nodes its going boost your xp. So long you have your nodes up. Then you can change class and get xp from the nodes on your new selected class. Faster to level up for your class and its help out your commander and your team.

      6/Tip of the day! When a attacking garry is up or a airhead, Don’t redoply the hole team! you need atealst one or two squad on defending!

      7/ Tip of the day! Keep your tanks alive and help them out to take care of Anti-tankers infantry. As enginer you can build a repair station on defending point or somewhere els that is good spot for it. Push forward as infantry with the tank! use the tanks as cover when you advance.

      8/Tip of the day! see where the enemey infantry is coming from if the are more then 6 enemey they defently have a garry close by. If you are close to friendly garry and its red you have enemeys near it. try to defend it, think as garrys and outpost as alarming system. if its red its enemey close by.

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