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Hey everyone,
We hope you enjoyed the last Developer Briefing! We wanted to round up some of the main topics from the AMA and our Dev Interview in one place, so if you haven’t caught up on Dev Brief #194 yet, we highly recommend taking a read here, plus, you’ll be able to check out progress on the British rework!
As promised, in this week’s dev brief we’ll be sharing more on the updates to the game’s favourite faces – which players who joined us for the Patch 14.3 PTE session will have been able to check out for themselves.
We are aiming for this next patch to release on the 14th of September, and are currently in the process of evaluating and scoping your feedback from the Patch 14.3 PTE session. Some reports of changes to the FOV on ultrawide, particularly when in tanks, are also being worked on, and the final changelog will be shared on release!
All in-game heads have been upgraded in both their textures, and mesh, to fix technical issues as well as increase the realism and sharpness of the current head models. Some heads, such as the US default head, however, received more care and attention to increase the detail of the model and textures but also bring them up to a higher level of realism and standard than other in-game head models.
During these upgrades, the eyes were a key focus point, with increased sharpness in the textures but also improved shadows in the eyes. This adds an extra level of detail and realism to all in-game head models. – Luke, Junior Character Artist
All heads were given some slight adjustments to the overall textures, with sharpening, colour correction, and contrast passes, to help them blend better.
To add a level of realism and help the eyes appear to be sunken into the eye socket, I created false shadows at the top of the eyes for all the heads. This is a very basic change that is very effective. – Luke, Junior Character Artist
Acting as the foundation for the character models, the mesh has been updated for soldiers across all forces.
Any visible seam lines have also been softened to avoid hard edges.
To start, I created some measuring tools in order to correctly measure the eyes to the correct scale for the eye and eyeball, and then worked on scaling the eyes. The shape of the eyelids on some heads also received some adjustments to either create better symmetry, or create a more anatomically correct shape and proportion. – Luke, Junior Character Artist
The eye direction on most character heads has also been adjusted so that it faces directly forward, a process that required manual tweaking for each head.
While looking at the existing hair in Hell Let Loose, we made the decision to look at increasing the visual fidelity.
While we’d love to look at offering a variety of hair style alternatives in the future, including the possibility of the quintessential moustache, particularly for the British forces, some of the older character models had slightly lower resolution textures, and a more flatly painted look to the hair.
In Patch 14.3, you’ll find the previous textures have now been changed to a close shaven texture:
To remove the hair and create the shaven head texture, I used the clone stamp and textures from the other in-game heads and pulled the Normal, Colour, Roughness and AO to create a shaven texture that matches the other in-game heads. – Luke, Junior Character Artist
As many people had pointed out in this Reddit post, the US forces default character head, while offering some unique charm, was in fact in need of a bit of a TLC.
I adjusted the mesh to be more anatomically correct. Changes were made to the head shape, as well as positions to the major landmarks of the face such as the ears, mouth and eyes. – Luke, Junior Character Artist
With new textures and mesh adjustments, Albert has now re-grown his eyebrow after a terse shave in the trenches left a bald patch – or at least, that’s what we can assume.
Brought inline with the other models by fixing the head shape, eye position, symmetry, shadowing and direction, as well as tweaks to the ear position, mouth, and more, Albert still retains his
appeal, but in a more balanced manner.
Although we’ll be sure to miss those puppy dog eyes, his new look will help him welcome new and existing players to Hell.
3,000 of you took the time to vote on the poll for which British medium tank we should introduce for North Africa as part of the British forces rework, with the Crusader Mk.III taking the win with 1.9k votes!
Stay tuned for a future dev brief where we’ll share more on progress.
For answers to questions on game meta, bugs, and more, please read Developer Briefing #194, check out the AMA on Reddit, or visit the Discord to read the full answers in the
channel, plus catch up on the Dev Interview!
The BEER Haus community are giving Hell Let Loose players the chance to win a Mini Keg gaming PC, built by Savage Industries, as a thank you for supporting and growing The BEER Haus Hell Let Loose server!
Huge thanks to Saucymuffin, TheFreshBakedGoods, RazBora, Terrydactyl, makL, molotovgrl, & squiddsTV for putting this together! We’ll also be throwing in some Hell Let Loose DLC, so the lucky winner can boot up then suit up!
Open to US residents.
30th of September
https://gleam.io/zhnct/beer-haus-mini-keg-giveaway
Make sure to post your videos in the #hll-videos channel in the Official Hell Let Loose Discord for a chance to be shown in future Developer Briefings!
Whether you’ve been playing for a while or are new to the battlefield, GoudaGamer shares some great tips on how you can improve your game sense in this video:
McBluffin Gaming breaks down the five stages every Hell Let Loose player goes through when picking up the game for the first time.
This felt a bit too personal, we won’t lie:
Our favourite recon duo are back in action on El Alamein!
Watch SoulSniper’s recent video here: