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Quick Rundown On The Patch 1.09 Patch Notes For Rising Storm 2: Vietnam
Rising Storm 2: Vietnam – 1.09 Patch Notes
New Additions
Gameplay
Back by popular demand! One-handed sprinting animations return for players fighting for the NVA and NLF. We have re-worked these animations, and improved them to fit the aesthetic of Rising Storm 2: Vietnam. As always, thank you to the community for your feedback!
Since the CTB we have made a couple of changes to these new one-handed sprinting animations; synchronising the gestures with footsteps and increasing the speed of the arms’ swing. We also fixed a bug with the system which was located in the CTB which could cause the animation to become jerky if the player moved erratically.
Folding your weapon’s stock now provides various benefits to the player. This feature (by default activated using the C key) now decreases ADS time and increases movement speed when using iron sights by 40%.
Hand grenade total blast radius has been reduced by 2.5 meters from its value in 1.08, and grenade suppression has been reduced by 30%. This number, and suppression value (which had previously been a reduction of 5m and no change to suppression) has been tweaked in response to the Russian RS2 community, who fed back to us after playing in the CTB – thank you for your feedback!
After listening to community feedback we have split the inventory out across different keys, to allow people to more quickly select equipment, and avoid selecting unintended items when switching weapons. The new bindings are as follows:
Weapons now ‘save’ the configuration they were in when players previously equipped them. Items like semi-automatic fire, sight ranging, bipod deployment, and bayonet attachments now persist through death, meaning that when you spawn with a weapon it is pre-configured to your preferences.
Items which can be picked up by players (weapons, traps, etc) now glow when targeted, giving players a better idea of what they’re going to actually pick up when looking at a pile of dropped weapons.
Due to community feedback we have sped up the SKS reload by around 1 second – this should help balance the rifle against the other semi automatic battle rifles in the game. Additionally, the horizontal recoil of the SKS has been reduced to make follow up shots easier to make.
In response to community feedback we are lowering the time it takes to bandage wounds in 1.09 – the specific changes to bandaging times are as follows:
Maps
Territory Mode Quang Tri pits the ARVN against the NVA in a battle which begins outside the citadel walls, culminating in the defence of the ARVN’s base of operations for the region.
We’re also showcasing a new, larger, longer, Territories Mode Operation Forrest, featuring a new set of objectives for the Australian Army to defend before flowing into the original Territories Mode layout of the map released with 1.06.
We have taken measures to optimize both Firebase Georgina and Hue City in response to community reports that these maps performed poorly on some machines. As always, thank you for your feedback, and please report if these maps have improved performance! Some of these changes include tweaks to grass render distance on Firebase Georgina, as well as ensuring appropriate draw distances for buildings and effects on Hue City.
Reworked the Spawn Protection on A Sau to allow the attackers to more easily assault Objective C.
Audio
Art and Animation
We have added new character animations to various actions and events! These include third person spotting animations, so you can see when players around you point out enemy targets, animations for disarming traps (which now takes a few seconds rather than being instant), animations for jumping and falling, and a first person reaction to being burned alive.
Adjusted the PAVN Camouflage to more closely match historical reference, and added a green camo variant material to all PAVN Camouflage Pattern gear.
Level 65+ players fighting for the NVA and NLF will now be able to use (previously dev only) foliage camouflage rings, which attach leaves to their backs. This was a common community request we’re happy to oblige.
We’ve changed the way squad tunnels work – this should allow squad tunnels to display shadows properly while planting, and generally improve the way they look across the board.
We have added effects which play as players move through water – this should be especially noticeable on VNTE-Operation Forrest when moving through the waist-high water of the delta.
The effect for Signal Smoke now works similarly to the M8 Smoke Grenade, and is affected by the wind and gives a small amount of ground coverage. This effect does not last as long as the M8 Smoke Grenade smoke.
We have introduced environmental muzzle flash illumination to the game – meaning that now, when you fire your weapon, the area around the weapon’s barrel will be lit by the muzzle flash! Some long-time players may remember was a feature during the Closed Beta of Rising Storm 2: Vietnam, which was disabled shortly before release.
Please note that this feature still has some issues when playing the game using Instanced Rendering, and is currently undergoing further work to be released with Patch 1.1 further down the line.
UI
Now when getting kills at various ‘critical hit’ zones, which would usually replace the weapon icon in the killfeed, the weapon and critical hit zone are both displayed to players.
Resupply points now give players feedback as to what they’re being supplied while re-arming. This lets players know when they have received items like ammunition, grenades, and bandages on a per-weapon basis.
We have added more player callouts to the after action report screen! These include ‘Most Objective Points’, ‘Most Co-operative’ (which tracks spot assists, ammo supply, protection, disarming and rally point scores), and ‘Best Squad Leader’.
Any player in the ‘Commander’ role now has their text show up as white in team chat. This will hopefully allow players to more easily identify orders, and messages of tactical importance. Commander Abilities are now also tracked in the player statistics menu.
Added a timeout limit to the server queue to prevent players from queuing indefinitely for servers which are no longer reachable
Customization
Dress like Uncle Ho’s watching! Make your families proud (of your dress sense) as you defend the homeland with this exclusive pack of customization items for the Northern Forces.
Contains new customization items for the PAVN and NLF forces
Localization
Added Turkish to the languages available to with which to play Rising Storm 2: Vietnam! Further updates to this language will follow in 1.1, and we owe a huge debt of gratitude to the team of Turkish RS2 players who translated the game into their language! Teşekkür ederim!
Misc