Community Update: Week One Patch Notes

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Community Update: Week One Patch Notes

Hello MW2 Players! It’s been incredible to see so many of you playing the game in the last week. We have loved seeing your amazing plays and remain very excited to see you taking on all the challenges and jumping into Special Ops. We have spent the days since launch working on a number of improvements and fixes. While we have been providing live updates on social for smaller bug fixes or critical support through playlist updates, we wanted to dive a bit deeper on the larger update that went live in-game last night. General Updates We’ve addressed a number…

by Powerbits
05/11/2022

Developer Briefing #175 – Some Like It Hot!

Hey everyone, Last week we caught a glimpse of the new winter map, Kharkov, and the first iteration on the base for our future winter uniforms. With just enough time to take a quick breath, the programmers and artists have been able to share some more on the content for our next update. In today’s brief, we’re heating things up with flamethrowers for the US and Axis, Molotovs for the Soviets, jeeps for all factions and a peek at the new cosmetic loadout preset options. Let's take a look at these latest items, starting with Flames and Fastmovers! Flamethrowers Feeling…

by Powerbits
04/11/2022

Launch Progression Overview — Everything to Complete Before Season 01

UPDATE: This blog has been updated to show more accurate rendered artwork of the Gold, Platinum, Polyatomic, and Orion weapon camos. The renders may differ slightly from in-game versions of these camos. Starting on October 28 — the official release date for the full Call of Duty®: Modern Warfare® II game — the game’s Multiplayer and co-op Special Ops modes go live alongside the Campaign, which digital preorder customers have early access to. Then there are 20 days between Modern Warfare® II’s launch to the start of Season 01. On November 16, Season 01 will introduce the free-to-play Call of…

by Powerbits
26/10/2022

Multiplayer Overview — Everything Available at Launch

Infinity Ward developed a finely tuned, innovative Multiplayer experience for Call of Duty®: Modern Warfare® II. Continuing the legacy of the Call of Duty®: Modern Warfare® series, Modern Warfare® II will have a robust Multiplayer offering at launch, from classic 6v6 modes and new favorites to the addition of Battle Maps featuring large player counts and vehicular combat. Everything within this guide is what you can expect on day one. This includes the modes and Playlists you will see, the regions you will be deployed to across Core and Battle Maps, and overviews of three Multiplayer-exclusive concepts: the ability to…

by Powerbits
26/10/2022

ARMA REFORGER MINOR UPDATE

Attention soldiers, We're going to update the Steam and Xbox versions of the game. The game will be updated on Wednesday, October 26th. There will be server downtime between 12:00 - 15:00 CEST. 0.9.6.60 Changelog Fixed: 2D scopes persisting after death Fixed: Conflict - Radio boxes missing in HQ office buildings Fixed: Crash when a destructible entity would get destroyed too soon Fixed: Possible crash on character init possible if animations data is improper Fixed: Crash on detaching weapon Fixed: BaseLightManagerComponent reading past its buffer boundaries (happens with wrecked vehicles) Fixed: Crash when animating a door with BoneAnimated animation type…

by Powerbits
26/10/2022

Developer Briefing #174 – Winter Is Coming!!!!

Hey Everyone, The team is still hard at work on all sides, with both update 13 and the Commonwealth update, making some great progress. In today's brief, we look at keeping your cool on the frontline in U13 as we take a deep dive into the frosty fields of the new snow map Kharkov and Winter Uniforms to suit. We are also pleased to announce some exciting changes to the existing Winter Warfare Free DLC pack. Without further ado, let's dig in. New Map: Kharkov (Winter) As mentioned above, we have been working hard on the new winter map Kharkov.…

by Powerbits
21/10/2022

ARMA REFORGER SERVER 0.9.6 Updated

Attention soldiers, We're excited to release to the community the 0.9.6 Update to Arma Reforger's stable application. This is our first Major update which comes with a host of new features, content, and fixes as listed below. The game will be updated for Steam and Xbox today, October 20th. There will be server downtime between 12:00 - 15:00 CEST. Thank you to everyone who was able to help us test many of these features first in the experimental build. Your feedback and continued support are greatly appreciated! LIST OF FEATURES    Read the text version Arma Reforger Changelog 0.9.6.56 Assets Added: Prone roll…

by Powerbits
20/10/2022

Everything You Need to Know Before the New Era Begins with Campaign Early Access

Welcome to the new era for Call of Duty®. On October 20, anyone who digitally preordered or prepurchased Call of Duty: Modern Warfare II gets Early Access to the game’s Campaign*, up to one week before the game’s official launch on October 28. That Early Access period marks the end of a 141-day journey since the game’s reveal announcement on June 2, one that featured plenty of intel: First, we were reintroduced to Task Force 141, taking a quick dive into its global Campaign with one of its missions: Dark Water. Through multiple Intel Drops, lead developer Infinity Ward explained key development…

by Powerbits
19/10/2022

PBS ADDS MW2 2022 TO OUR MAIN GAMES on 28/10/2022 !

As some of you know , PBS has started with some fantastic Call Of Duty Games:     PBS then moved on to Battlefield with the amazing "Bad Company 2" until the fantastic games we have now! But something happened in the COD Franchise and they now made a game wich is more Battlefield then the latest BF games! Infinity ward is back with a masterpiece and I think this is the chance for PBS to add it as a main game together with our current collection! Its also has been very clear that RS2 who gave us some amazing…

by Powerbits
16/10/2022

Developer Briefing #173 – Update 13, Console Parity, Commonwealth Timeline

Hi everyone, We want to thank the community for your patience as we spent the last couple of months prioritizing & finalizing console content so that it’s inline with the PC. Now this parity work is almost complete, it will make general HLL development much smoother moving forward. Although this work has taken longer than we’d have liked, it has been a huge technical achievement for the team that enables us to deliver PC & Console updates at the same time in the future - or with minimal time between. It was also critical for us to do this work…

by Powerbits
07/10/2022
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