Category: Shooters
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Rising Storm 2: Patch 1.09
Quick Rundown On The Patch 1.09 Patch Notes For Rising Storm 2: Vietnam Rising Storm 2: Vietnam - 1.09 Patch Notes New Additions Gameplay One-Handed Sprinting Back by popular demand! One-handed sprinting animations return for players fighting for the NVA and NLF. We have re-worked these animations, and improved them to fit the aesthetic of Rising Storm 2: Vietnam. As always, thank you to the community for your feedback! Since the CTB we have made a couple of changes to these new one-handed sprinting animations; synchronising the gestures with footsteps and increasing the speed of the arms’ swing. We…
POST SCRIPTUM GREATEST TANK BATTLE
Post Scriptum Gameplay! GREATEST TANK BATTLE! German SS PANZER DIVISION in Heavy Combat Action Firefights! Post Scriptum is a first-person simulation shooter that provides an authentic WWII combat experience
PBS HAS A KILLING FLOOR 2 SERVER
For your pleasure, enjoy this fun game.. Search for POWERBITS SLAUGHTERHOUSE!! https://cache.gametracker.com/server_info/145.239.149.56:58301/b_560_95_1.png There are some slots made available on discord also.. Enjoy!
9 custom maps added to the PBS SKIRMISH SERVER!!!
Our Skirmish server is now updated with 9 new custom maps : Play them at the POWERBITS GAMETEAM SKIRMISH Jungle Swamp SekongRiver Sledgehammer Border Watch Aussie Firebase ARVN Firebase Cu Chi Skirmish Rubber Factory Aussie Jungle Camp
POST SCRIPTUM TESTWEEKEND IS COMING WITH PBS SERVER!
We would like to announce an upcoming Public Play-test this weekend from Friday, July 6th @ 6PM GMT / 8PM CET / 2PM EST until Sunday, July 8th @ 8AM GMT / 10AM CET / 4AM EST. To start our play-test, we will be hosting a very special Live Tea Time with the Devs at 6PM GMT / 8PM CET / 2PM EST on July, 6th. We will be broadcasting on our official http://twitch.tv/postscriptumofficial. It's not to be missed! Also note PBS is going to have their own server running in the weekend , all join in and lets fight…
POWERBITS GAMETEAM MIXED #2 HIGH TICKRATE!
Atten hut! Guys as you know we have a beast of a dedicated server box and the RS2 server running on this is the POWERBITS GAMETEAM MIXED #2 Its now Set at high tickrate, giving you a smooth gameplay ! Let us know wat you think about it, wat you expercience and game on! Because of new installation, all members must get their reserved slot again.. if you cant enter the server , please notify our admins! Ps: More servers are coming soon...
Angry Joe plays PS
AngryJoe Plays Post Scriptum a more Historically Accurate WWII Shooter
RS2 CUSTOM MAPS: DEAD AND BURRIED , MAUARVN & SONGBEARVN
Some great adittions to the POWERBITS GAMETEAM MIXED 60HZ server DeadandBuried IS BACK! Mode: Territory Historical background: Fictional Developer notes: I’ve recieved reports of artillery protection and spawn protection issues that are inconsistent with how they are in SDK. Specifically Artillery protection after US captuers A, and spawn protection on D after US captures D and E. Both the artillery protection and spawn protection volumes are already agressive, so please send me detailed feedback about any issues including exact locations and circumstances. -F4 Flyover after objective Delta captured, please verify that this matinee sequence works, and the audio exists. I encountered…
GOM 2.2 IS ACTIVE!
A spiritual successor to the ill-fated Immersion Overhaul Mutator of RO2, the Gameplay Overhaul Mutator changes up the core gameplay of RS2 as well as adds new content via weapons, factions, and customization! NEW WITH VERSION 2.2 - South Vietnamese Army and Rangers - ARVN Weapons for US and VC STANDING ARMY One of the major failures of Rising Storm 2 is that the NVA and VC are virtually identical, when in reality they were vastly different in terms of weapons and tactics. The main goal of GOM is to distinguish between the North Vietnamese Army and the different types…
New details about Post Scriptum
â–¼ Timestamps â–¼ 0:45 Performance 3:00 Damage issues/models failure to register hits 5:54 Seeing a Blood splash but no hit register 7:04 Infantry Damage Model 8:34 Server stability 9:33 Rounds not rolling on - fixed & explained 10:39 Server Menu improvements 12:25 Sticky ADS - ADS Grid feeling 14:01 MSPs - Mobile Spawn Points - Changes 19:15 Squad Leading & Squads - Team play quality 21:16 Teamwork expectations - Test Weekend take away 23:33 Finding new ways to play 24:23 Command Role + Improvements 25:47 Map Marker changes 27:15 Driel Bridges 28:20 Destroy Wrecks with TNT or Shovels 29:30 Armor…