Reply To: Destruction of nodes on capture

 LATEST NEWS
#67535

I like the idea of having nodes generate resources based on their distance to the frontline. So if an attacking team pushes on and caps the 4th point, their nodes in the 2nd and 3rd line are near worthless for example. Maybe also give a certain amount of passive income to the team that’s on their last point?

Hit enter to search or ESC to close