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    • #85291

      I have many questions about tanking in HLL. I usually am not bold enough to attempt to load in as a crew man but I tried it once and missed my ride, I guess you can’t spawn onto the tank? Additionally, if the tank and crew are taken out, the commander determines if and where (at headquarters) they will get a replacement tank otherwise they just run around with a pistol? Questions?

    • #85188

      I’ve played medic some, but it’s sure to get you killed on a revive. Then of coarse, it is said that it a useless position in HLL. Support should be rewarding but only if the SL is building garrisons and not just OP’s.

    • #86209

      Naw, it wasn’t a Powerbits server at all, all I know is that it said “active admins”. Thanks

    • #85480

      I do like your way of thinking on all of your points in particular supplies, supply trucks and support players. I see posts and videos on medics and engineers are useless but lots of activities need supplies. How often have you jumped into a transport truck with a full load of other guys and just drove until you were all wiped by an enemy AT guy? Again, good post.

    • #85372

      The driver isn’t the gunner, but if you are keeping the frontal Armour toward the target, the gun should, maybe, be pointed forward as well? Is there a limit to how far the turret can turn, and can the turret turn faster than the tank itself? These questions are coming from someone with little or no HLL tank experience. I saw somewhere that the gun should be no more than 15 degrees right or left of centerline OR is that just for transit?

    • #85370

      I thought as much, very strange. Sometimes you can change it back, sometimes just greyed out. Thanks.

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