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    • #55169

      Had no idea about the slit on the sherman, explains the times I have one shot shermans from the front without knowing how lmao, amazing find

       

    • #54950

      Actually, we might even consider assigning small Squad (maybe 2 or 3 people) to permanent Tank protection duty. ie Moving with the tank and nonstop priority defense of tanks rear, sides and repair. We might partly source the people for this Squad from Defense Squads as the Armor Squad is usually at defensive locations anyway.

      I really like this idea too, a kind of mutialistic relationship in which the squad has permanent cover as well as permanent suppression and fire support, and the tank has a squad to repair it and clear out anti-tank threats. Although it is a large commitment of resources if we are gluing an entire squad to a tank. I guess we would need assurance that the tradeoff is worth it, and I am not sure comitting a squad to the service of a tank works as well on defence as it would being used to break enemy lines and harass the back, if the tank is protected from enemy AT and repaired by the squad it effectively becomes a moving fortress meaning it can accomplish a lot more behind enemy lines than on point defence right? Just snowballing ideas.

    • #54945

      Welcome fella!

    • #54940

      Welcome fella! Hope you find the time to get a few games in with us at some point 🙂

    • #54924

      Have noticed this also works for actions that require a left click. So setting up supplies and nodes can be automated. I’m yet to try with repairing tanks though, would be nice to be able to start repairing a tank and going to get a drink while you repair

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