Client Optimization
- Optimized terrain data to reduce memory usage
- Reduced the lag issue when terrain is loading
- Reduced the lag issue when multiple players are in sight
Server Optimization
- Optimized server performance by adjusting network throughput
Action
- Added vaulting & climbing action
Game Play
- Vehicle driving balance is modified
* We are adjusting driving sounds to be more realistic. Sources of vehicle sounds will be improved.
- Vehicle driving is adjusted to be more realistic
*This is an early stage of balancing. We need your feedback to improve driving.
- Improved the vehicle and passenger animations
Ballistics overhaul
- Projectiles fired from firearms are now affected by air drag. This means that projectiles will now lose velocity over time leading to greater bullet drop and longer travel time
- Large scopes (8x, 15x) now have variable zoom that can be adjusted using the Mouse Wheel (by default)
- Red dot, holo and 2x sights can now have their reticle’s brightness adjusted using Mouse Wheel
- Hit areas have been modified
– Neck is now protected by the helmet
– Damage to the chest area is increased
- Base damage is now modified by weapon class
– The actual damage is now taking into account following multipliers
— Base damage stat of the weapon
— Distance traveled by the projectile (damage decreases over distance)
— Hit area damage multiplier
— Weapon class multiplier
- Fixed the excessive aim-punch while leaning in ADS mode
- Removed the blurring effect of the weapon and objects close to camera that appeared in non-ADS mode
Vehicles
- Unified the sizes of all UAZ models, the number of seats decreased to 4
UI/UX
- Improved the backpack capacity UI in the inventory screen
Ballistiscs

More info here:Â http://steamcommunity.com/games/578080/announcements/detail/1462969633594470781