Reply To: RS2 TRAINING 18/3/2021

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#63446

Would love to see the map added to rotation even in its current state. With some work I think it could be a really great and competative map.

In its current state the map is very defender sided (Which is fine, just needs to be a 15 point) however alongside this the VC can place tunnels very close to objectives while hard spawns are very far away. When VC defend the map becomes a bit too hard and could use some rebalance.

Moving the spawns closer towards the objectives for attackers will make the game less frustrating but also make it easier, allowing the attacking team to keep up the pressure. Often if an attack fails, this causes the U.S have to retake the approach all over again.

Adding more cover on the streets will also help, there are a number of places that offer way too much line of sight.

Adding more time for the game as well will also help, an increase of about 6-8 mins would probably work. Even though on both attempts the attacking team failed to take C, if they had suceeded neither would have had enough time to take the remaining ones.

Overall one of the more enjoyable maps I’ve played in a long time

 

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