Reply To: RS2 TRAINING 18/3/2021
- Welcome to the PBS GAMETEAM's website, WE ARE RECRUITING , JOIN FOR FREE!. JOIN US and get a FREE VIP slot on our servers! -
- Do you like our servers or site? Support us on this page -
- Do you have a question? contact us -
- Join our Discord! -
- Check our latest news about our PBS games on this link -
- Would you like to donate for our servers? Please check this link -
- We are the best HLL, ARMA, BB, RS2, MW3 community out there! Sign up today! -
- Like us on Facebook! -
- Like us on Twitter! -
- We have many new wars! Check and signup here pls -
- Join our latest community event #here! -
Would love to see the map added to rotation even in its current state. With some work I think it could be a really great and competative map.
In its current state the map is very defender sided (Which is fine, just needs to be a 15 point) however alongside this the VC can place tunnels very close to objectives while hard spawns are very far away. When VC defend the map becomes a bit too hard and could use some rebalance.
Moving the spawns closer towards the objectives for attackers will make the game less frustrating but also make it easier, allowing the attacking team to keep up the pressure. Often if an attack fails, this causes the U.S have to retake the approach all over again.
Adding more cover on the streets will also help, there are a number of places that offer way too much line of sight.
Adding more time for the game as well will also help, an increase of about 6-8 mins would probably work. Even though on both attempts the attacking team failed to take C, if they had suceeded neither would have had enough time to take the remaining ones.
Overall one of the more enjoyable maps I’ve played in a long time
