Category: Shooters
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HLL: Update 13 PTE #1 Changelog
Update 13 marks a big step forward in regards to both new features and improvements to older systems with the freshly refactored animation system. With this new animation system, TPP animations should see a notable improvement to performance when in confined areas with large quantities of players and bring updated, smoother and more fluid character animations to the visual front. Due to the size of work involved in refactoring the animation system, some animation bugs may be present throughout PTEs which we kindly request to be submitted via the PTE Bug Report Form. In later PTEs we will…
New Call of Duty Reporting System Begins with Modern Warfare II; Features Ability to Restrict Voice Chat for Toxic Players
Overhauled reporting system comes to Call of Duty, beginning with Modern Warfare II; new features include restricting voice and text chat for toxic players Call of Duty®: Modern Warfare® II is the first title in the franchise to introduce an overhauled in-game reporting system, providing players with more ways to report offensive behavior and new features for our moderation teams to combat toxicity. The upgraded system also allows our moderation teams to restrict player features in response to confirmed player reports, as part of our security and enforcement policy. If a player is verified to be engaging in offensive…
Community Update: Week One Patch Notes
Hello MW2 Players! It’s been incredible to see so many of you playing the game in the last week. We have loved seeing your amazing plays and remain very excited to see you taking on all the challenges and jumping into Special Ops. We have spent the days since launch working on a number of improvements and fixes. While we have been providing live updates on social for smaller bug fixes or critical support through playlist updates, we wanted to dive a bit deeper on the larger update that went live in-game last night. General Updates We’ve addressed a number…
Developer Briefing #175 – Some Like It Hot!
Hey everyone, Last week we caught a glimpse of the new winter map, Kharkov, and the first iteration on the base for our future winter uniforms. With just enough time to take a quick breath, the programmers and artists have been able to share some more on the content for our next update. In today’s brief, we’re heating things up with flamethrowers for the US and Axis, Molotovs for the Soviets, jeeps for all factions and a peek at the new cosmetic loadout preset options. Let's take a look at these latest items, starting with Flames and Fastmovers! Flamethrowers Feeling…
Launch Progression Overview — Everything to Complete Before Season 01
UPDATE: This blog has been updated to show more accurate rendered artwork of the Gold, Platinum, Polyatomic, and Orion weapon camos. The renders may differ slightly from in-game versions of these camos. Starting on October 28 — the official release date for the full Call of Duty®: Modern Warfare® II game — the game’s Multiplayer and co-op Special Ops modes go live alongside the Campaign, which digital preorder customers have early access to. Then there are 20 days between Modern Warfare® II’s launch to the start of Season 01. On November 16, Season 01 will introduce the free-to-play Call of…
Multiplayer Overview — Everything Available at Launch
Infinity Ward developed a finely tuned, innovative Multiplayer experience for Call of Duty®: Modern Warfare® II. Continuing the legacy of the Call of Duty®: Modern Warfare® series, Modern Warfare® II will have a robust Multiplayer offering at launch, from classic 6v6 modes and new favorites to the addition of Battle Maps featuring large player counts and vehicular combat. Everything within this guide is what you can expect on day one. This includes the modes and Playlists you will see, the regions you will be deployed to across Core and Battle Maps, and overviews of three Multiplayer-exclusive concepts: the ability to…
ARMA REFORGER MINOR UPDATE
Attention soldiers, We're going to update the Steam and Xbox versions of the game. The game will be updated on Wednesday, October 26th. There will be server downtime between 12:00 - 15:00 CEST. 0.9.6.60 Changelog Fixed: 2D scopes persisting after death Fixed: Conflict - Radio boxes missing in HQ office buildings Fixed: Crash when a destructible entity would get destroyed too soon Fixed: Possible crash on character init possible if animations data is improper Fixed: Crash on detaching weapon Fixed: BaseLightManagerComponent reading past its buffer boundaries (happens with wrecked vehicles) Fixed: Crash when animating a door with BoneAnimated animation type…
Developer Briefing #174 – Winter Is Coming!!!!
Hey Everyone, The team is still hard at work on all sides, with both update 13 and the Commonwealth update, making some great progress. In today's brief, we look at keeping your cool on the frontline in U13 as we take a deep dive into the frosty fields of the new snow map Kharkov and Winter Uniforms to suit. We are also pleased to announce some exciting changes to the existing Winter Warfare Free DLC pack. Without further ado, let's dig in. New Map: Kharkov (Winter) As mentioned above, we have been working hard on the new winter map Kharkov.…
ARMA REFORGER SERVER 0.9.6 Updated
Attention soldiers, We're excited to release to the community the 0.9.6 Update to Arma Reforger's stable application. This is our first Major update which comes with a host of new features, content, and fixes as listed below. The game will be updated for Steam and Xbox today, October 20th. There will be server downtime between 12:00 - 15:00 CEST. Thank you to everyone who was able to help us test many of these features first in the experimental build. Your feedback and continued support are greatly appreciated! LIST OF FEATURES   Read the text version Arma Reforger Changelog 0.9.6.56 Assets Added: Prone roll…
Everything You Need to Know Before the New Era Begins with Campaign Early Access
Welcome to the new era for Call of Duty®. On October 20, anyone who digitally preordered or prepurchased Call of Duty: Modern Warfare II gets Early Access to the game’s Campaign*, up to one week before the game’s official launch on October 28. That Early Access period marks the end of a 141-day journey since the game’s reveal announcement on June 2, one that featured plenty of intel: First, we were reintroduced to Task Force 141, taking a quick dive into its global Campaign with one of its missions: Dark Water. Through multiple Intel Drops, lead developer Infinity Ward explained key development…