Category: LATEST NEWS
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POWERBITS GAMETEAM MIXED #2 HIGH TICKRATE!
Atten hut! Guys as you know we have a beast of a dedicated server box and the RS2 server running on this is the POWERBITS GAMETEAM MIXED #2 Its now Set at high tickrate, giving you a smooth gameplay ! Let us know wat you think about it, wat you expercience and game on! Because of new installation, all members must get their reserved slot again.. if you cant enter the server , please notify our admins! Ps: More servers are coming soon...
Angry Joe plays PS
AngryJoe Plays Post Scriptum a more Historically Accurate WWII Shooter
RS2 CUSTOM MAPS: DEAD AND BURRIED , MAUARVN & SONGBEARVN
Some great adittions to the POWERBITS GAMETEAM MIXED 60HZ server DeadandBuried IS BACK! Mode: Territory Historical background: Fictional Developer notes: I’ve recieved reports of artillery protection and spawn protection issues that are inconsistent with how they are in SDK. Specifically Artillery protection after US captuers A, and spawn protection on D after US captures D and E. Both the artillery protection and spawn protection volumes are already agressive, so please send me detailed feedback about any issues including exact locations and circumstances. -F4 Flyover after objective Delta captured, please verify that this matinee sequence works, and the audio exists. I encountered…
GOM 2.2 IS ACTIVE!
A spiritual successor to the ill-fated Immersion Overhaul Mutator of RO2, the Gameplay Overhaul Mutator changes up the core gameplay of RS2 as well as adds new content via weapons, factions, and customization! NEW WITH VERSION 2.2 - South Vietnamese Army and Rangers - ARVN Weapons for US and VC STANDING ARMY One of the major failures of Rising Storm 2 is that the NVA and VC are virtually identical, when in reality they were vastly different in terms of weapons and tactics. The main goal of GOM is to distinguish between the North Vietnamese Army and the different types…
New details about Post Scriptum
â–¼ Timestamps â–¼ 0:45 Performance 3:00 Damage issues/models failure to register hits 5:54 Seeing a Blood splash but no hit register 7:04 Infantry Damage Model 8:34 Server stability 9:33 Rounds not rolling on - fixed & explained 10:39 Server Menu improvements 12:25 Sticky ADS - ADS Grid feeling 14:01 MSPs - Mobile Spawn Points - Changes 19:15 Squad Leading & Squads - Team play quality 21:16 Teamwork expectations - Test Weekend take away 23:33 Finding new ways to play 24:23 Command Role + Improvements 25:47 Map Marker changes 27:15 Driel Bridges 28:20 Destroy Wrecks with TNT or Shovels 29:30 Armor…
Top Community Questions Answered – And An AMA For Everything Else!
Hello everyone! As promised, in the State of the Game post from Tripwire Producer Mike Stone, we have gathered 9 top community questions. Don’t worry if you do not see your personal top questions asked and answered here below, as we have an Ask Me (Almost) Anything planned for our reddit community next week (more details at the end!). Let’s get started with Red Orchestra/Rising Storm Project Lead - Alan Wilson and Lead Designer - Adam Hatch: Question: Will we be adding more weapons for the North Vietnamese? Alan: Yes, absolutely. We can go in a number of directions here. The…
1.08 Army of the Republic of Vietnam (ARVN) Update is live!!
New Additions Main Menu Overhaul New for 1.08 is the Main Menu overhaul. Included in this overhaul is the following: Displaying your custom characters Allowing customization within the menu itself Quick match functionality After listening to your feedback about the new menu, we have implemented the ability for players to switch back to the game’s original main menu background style, while retaining the updated functionality being rolled out in 1.08. This can be found in the Player View & HUD Settings, as shown below: Quick Match is new to Rising Storm 2: Vietnam and we’re excited for everyone to…
Post Scriptum Dev Stream – 25 May 2018
The developers at Periscope Games gave me permission to upload their livestream. The "Store Past Broadcasts" option wasn't enabled on their Twitch channel (https://www.twitch.tv/postscriptumoff...). Luckily, I recorded most of it. The last 15 mins or so of the stream was not captured. Enjoy! (timestamps cause it's a long video) @7:07Â -- Spawning in for the first time @10:24Â -- Commander jeep tutorial @14:10Â -- Marker system tutorial @18:37Â -- Logistics system tutorial @22:49Â -- Section NCO building example @28:21Â -- Mobile Spawn Point explanation @31:59Â -- Armor Thickness Values @37:05Â -- Tanks Tutorial (Panzer III) @45:54Â -- Tanks Tutorial (Stug III) @52:18Â -- Tanks Tutorial (Panther) @55:50Â -- Tank Shells Ricochet!…
WEEKEND PLAYTEST – THIS IS IT BOYS!
This is it folks! Sky is clear, Operation Market Garden is a go this weekend! We have more than 30 thousands soldiers waiting on the landing grounds ready to get into action. Vehicle behaviour is now a lot more stable (not perfect, but playable/enjoyable) and all the current bugs and issues should not break the game. Keep in mind that you will play on a development build and bugs **WILL** happen and all our features, gameplay mechanics are subject to change. While we make sure the logistic is ready for the weekend operation (servers, anti-cheat, grenades are properly packed and…
WAR IS CLOSING IN!!
Dear Members, The Skirmish war with some potential Tripwire Prizes is closing in! The first day of the war is 26/05/2017 at 21:00 CET PBS wants to praticipate and i need to know who wants and can join on this day of victory? We need at least 12 people and prob some reserved! Please reply below if you are joining ! PS: training for this war is next monday : https://pbsgameteam.com/events/pbs-skirmish-training/