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WW1 Armistice of 11 November 1918 “Lest we forget”
The Armistice of 11 November 1918 was the armistice signed at Le Francport near Compiègne that ended fighting on land, sea and air in World War I between the Entente and their last remaining opponent, Germany. Previous armistices had been agreed with Bulgaria, the Ottoman Empire and Austria-Hungary. It was concluded after the German government sent a message to American president Woodrow Wilson to negotiate terms on the basis of a recent speech of his and the earlier declared "Fourteen Points", which later became the basis of the German surrender at the Paris Peace Conference, which took place the following year. Also…
ARMA REFORGER MINOR UPDATE 0.9.6.64
A new update is done on our server: . 0.9.6.64 Changelog Fixed: Misaligned and mispositioned zeroing setup for M60 and RPG Fixed: Player penalty system not registering some of the kills Fixed: Script leaks cleanup when compilation failed during OnAfterCompileScripts event Fixed: Missing ocean underwater PP for PIP sights Fixed: Tutorial - No available spawnpoint after resuming the scenario Fixed: Tutorial - Blinking map in deploy screen Tweaked: Normals on RPG ironsights Tweaked: Character should no longer be able to prone or roll into the water Tweaked: Character roll while prone only when input is over 50% Changed: Analytics -…
MW2 Season 01: Everything You Need to Know, Including DMZ
Ready up and prepare to drop in. Starting on November 16, Season 01 Call of Duty®: Modern Warfare® II and Call of Duty®: Warzone™ 2.0 will deliver action on all fronts: the next iteration of the massive free-to-play Battle Royale experience featuring the much-anticipated DMZ mode, reimagined maps in Multiplayer, and an additional Special Ops mission prior to the first Raid Episode. There will be plenty of content across both games through all-new Battle Pass, football-themed event, and more. Season 01 for Modern Warfare® II and Warzone™ 2.0 goes live on November 16 at 10 AM PT / 19:00 CET…
HLL: Update 13 PTE #1 Changelog
Update 13 marks a big step forward in regards to both new features and improvements to older systems with the freshly refactored animation system. With this new animation system, TPP animations should see a notable improvement to performance when in confined areas with large quantities of players and bring updated, smoother and more fluid character animations to the visual front. Due to the size of work involved in refactoring the animation system, some animation bugs may be present throughout PTEs which we kindly request to be submitted via the PTE Bug Report Form. In later PTEs we will…
New Call of Duty Reporting System Begins with Modern Warfare II; Features Ability to Restrict Voice Chat for Toxic Players
Overhauled reporting system comes to Call of Duty, beginning with Modern Warfare II; new features include restricting voice and text chat for toxic players Call of Duty®: Modern Warfare® II is the first title in the franchise to introduce an overhauled in-game reporting system, providing players with more ways to report offensive behavior and new features for our moderation teams to combat toxicity. The upgraded system also allows our moderation teams to restrict player features in response to confirmed player reports, as part of our security and enforcement policy. If a player is verified to be engaging in offensive…
Community Update: Week One Patch Notes
Hello MW2 Players! It’s been incredible to see so many of you playing the game in the last week. We have loved seeing your amazing plays and remain very excited to see you taking on all the challenges and jumping into Special Ops. We have spent the days since launch working on a number of improvements and fixes. While we have been providing live updates on social for smaller bug fixes or critical support through playlist updates, we wanted to dive a bit deeper on the larger update that went live in-game last night. General Updates We’ve addressed a number…
Developer Briefing #175 – Some Like It Hot!
Hey everyone, Last week we caught a glimpse of the new winter map, Kharkov, and the first iteration on the base for our future winter uniforms. With just enough time to take a quick breath, the programmers and artists have been able to share some more on the content for our next update. In today’s brief, we’re heating things up with flamethrowers for the US and Axis, Molotovs for the Soviets, jeeps for all factions and a peek at the new cosmetic loadout preset options. Let's take a look at these latest items, starting with Flames and Fastmovers! Flamethrowers Feeling…
Launch Progression Overview — Everything to Complete Before Season 01
UPDATE: This blog has been updated to show more accurate rendered artwork of the Gold, Platinum, Polyatomic, and Orion weapon camos. The renders may differ slightly from in-game versions of these camos. Starting on October 28 — the official release date for the full Call of Duty®: Modern Warfare® II game — the game’s Multiplayer and co-op Special Ops modes go live alongside the Campaign, which digital preorder customers have early access to. Then there are 20 days between Modern Warfare® II’s launch to the start of Season 01. On November 16, Season 01 will introduce the free-to-play Call of…
Multiplayer Overview — Everything Available at Launch
Infinity Ward developed a finely tuned, innovative Multiplayer experience for Call of Duty®: Modern Warfare® II. Continuing the legacy of the Call of Duty®: Modern Warfare® series, Modern Warfare® II will have a robust Multiplayer offering at launch, from classic 6v6 modes and new favorites to the addition of Battle Maps featuring large player counts and vehicular combat. Everything within this guide is what you can expect on day one. This includes the modes and Playlists you will see, the regions you will be deployed to across Core and Battle Maps, and overviews of three Multiplayer-exclusive concepts: the ability to…
ARMA REFORGER MINOR UPDATE
Attention soldiers, We're going to update the Steam and Xbox versions of the game. The game will be updated on Wednesday, October 26th. There will be server downtime between 12:00 - 15:00 CEST. 0.9.6.60 Changelog Fixed: 2D scopes persisting after death Fixed: Conflict - Radio boxes missing in HQ office buildings Fixed: Crash when a destructible entity would get destroyed too soon Fixed: Possible crash on character init possible if animations data is improper Fixed: Crash on detaching weapon Fixed: BaseLightManagerComponent reading past its buffer boundaries (happens with wrecked vehicles) Fixed: Crash when animating a door with BoneAnimated animation type…