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Developer Briefing #146 – Post Patch 16, Sneak Peek Lighting
Patch 16 Post Patch Rundown It has been a very busy few weeks culminating in the much awaited release of the latest patch. P16 was focused strongly on ‘optimisation’ and we have been very humbled by the community receiving it so well. The good news here is that work is still ongoing regarding optimisation, and we continue to look at ways to improve the overall performance of HLL. We are pleased to be moving in the right direction with each and every update we make, and we strive to make the Hell Let Loose experience even better in the future.…
Burning Lands Khe Sanh – Part 1 Sep 18 2021
We have been rather quiet over the past couple months whilst we ramp up internally in terms of development, in doing this it also effected the way we do our recap articles. This is because we are shying away from the art side of things and more so towards features cause of this the recaps will no longer be monthly but please don’t panic they will still be releasing every 6 or so weeks. This article features the development of Khe Sanh airfield, aswell as some other goodies. The Battle of Khe Sanh was a multi-year saga from 1966 all…
RS2: NEW CUSTOM MAP: HILL881 & FAVOURITE COME BACK: CAMBODIAN INCURSION
Play it at the PBS RS2 Servers. HILL 881 The Battle of Hill 881 USMC attack VS PAVN defend Bot Supported Part of The Hill Fights north of Khe Sanh Combat Base, Hill 881 housed a dug-in PAVN platoon. USMC then sought out entry via napalming the slope to the Southern Hill's summit. Soon after they were met with an intense rainstorm. Hill 881 Changelog v3 -Removed the two pillboxes facing VC spawns on OBJ F. -Lowered a bunker at OBJ E. -Removed lens flare on downed helicopters. -Pushed up the spawn protection a little on OBJ D…
HLL SERVER UPDATE COMING
New update coming around 11:00 GMT / 13:00 CET HELL LET LOOSE https://cdn.battlemetrics.com/b/horizontal500x80px/9601519.png?foreground=%23EEEEEE&background=%23222222&lines=%23333333&linkColor=%231185ec&chartColor=%23FF0700 https://cdn.battlemetrics.com/b/horizontal500x80px/9600477.png?foreground=%23EEEEEE&background=%23222222&lines=%23333333&linkColor=%231185ec&chartColor=%23FF0700 https://cdn.battlemetrics.com/b/horizontal500x80px/9604782.png?foreground=%23EEEEEE&background=%23222222&lines=%23333333&linkColor=%231185ec&chartColor=%23FF0700 Armor Greatly reduced the collision size of Tank Shells (Shells should be less likely to explode on objects they should have otherwise passed by eg. shooting between a fence. More precise shots are now possible for Gunners eg. avoiding the turret mantlet and shooting directly into the turret) Added the ability for the Gunner to aim precisely by reducing aim sensitivity using (Default keybind) Added a 'Repairs in progress' HUD indicator when being repaired Adjusted shell projectiles to start from the base of…
HLL: PBS WINS AGAINST PKKA ON KURSK!
A Great victory for PBS! Congratulations guys! Fantastic teamwork and cooperation! https://pbsgameteam.com/matches/pbs-vs-pkka-7/ Congrats to the heroes of this war: CONFIRMED ATTENDEES: #_ATTENDEESLIST Press on pic below for full screen As always things happen in the making of this picture:
Developer Briefing #144 – Patch Inbound, PS5 Beta Extension and a Sneak Peek
Hey everyone, Welcome to Dev Brief #144! This week comes bearing great news as we announce the Patch 16 release, extended playtime for PS5 Beta participants and a sneak peek at an upcoming addition to the German armour lineup. Patch 16 Inbound! Work is nearing an end as we’re in the final stages of internal testing for Patch 16 which brings a number of QOL changes and large improvements to optimization for both Stalingrad and game-wide experiences. We are very happy with the progress and think you will all find it well worth the wait when it deploys next week…
Developer Briefing #143 – Patch update, Staying Dry On The Eastern Front.
Hi everyone! After a few weeks of rigorous PTE testing with a heavy focus on performance and optimisation we want to thank the community for your patience, support and feedback during this time. We are currently doing our sign-off of our latest build, for the patch to be dropped within the next two weeks. Along with other bug fixing, we have seen some very promising performance increases across the board, but especially in Stalingrad where there is potential for more improvements. We would like to extend a heartfelt thanks to all of the community that took the time to join…
RS2: PBS WINS AGAINST MX ON CHUCHI
A Great victory with 8:2 for PBS! Congratulations guys! The game has been recorded , so a video is inbound soon! The demorecording is available here. Wat to know how to play this, check this link. A video will be made soon! https://pbsgameteam.com/matches/pbs-vs-mx-2/ Congrats to the heroes of this war: CONFIRMED ATTENDEES: #_ATTENDEESLIST
Developer Briefing #142 – PC PTE Today, Console BETA info, Trench Gun Peek
Hi everyone PTE will be starting at approximately 2pm BST 26th August. This will be one of, if not the last PTE for the upcoming patch. So it's super important we try to fill the server as soon as the PTE goes live to get to the highest player count we can. Please if you are available jump in with us as soon as the server is up! We have made some major progress in regards to optimisation and would like to kindly ask the community to again jump into the PTE. ICYMI - The progress has been very promising…
HLL Developer Briefing #141: PTE & Changelog / Fan-art winners
PTE & CHANGELOG Hi everyone! Focus remains on the next patch right now. We will be having a PTE today, starting at approximately 2pm BST. PLEASE JOIN IF YOU CAN! Not sure how to join? Jump into Discord. This will be slightly earlier than last week, giving us a good time slot for the end of week. Again we are looking at performance and optimization. Please if you are available, consider helping us stress test the PTE server! Here is the updated Changelog for the upcoming patch and what will be in today's PTE. It was tested at full capacity last week…