Author: Powerbits

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BTW Community News OPERATION III COMMUNITY SURVEY RESULTS

Welcome Soldiers! The most recent community feedback survey was sent out last week and the results are in! Covering the main aspects of the update from gameplay changes to map performance we wanted to get a decent idea of how new additions and changes were viewed. We are committed to being as transparent as possible so we present the results of the survey so you can see exactly how the community feels about our most recent update. GENERAL As usual our first point to address was how the community received the update in it’s entirety. The first question gave us…

by Powerbits
02/12/2021

Developer Briefing #156 – U11 ‘Outflank’ Update Next Week!!

Hey everyone, Time is almost upon us, as many have noticed over the last few months we have been highlighting and in some cases sneak peeking into the upcoming ‘Outflank’ update for Hell Let Loose. This week we are excited to confirm that the update will be going live on Tuesday the 7th of December ! We thought to bring this interim update to you all as ‘Outflank’ has some great features which we think players new and old alike will enjoy. We feel that providing a brief summary of some of the items in the update might be worthwhile…

by Powerbits
02/12/2021

BTW DEVELOPMENT RECAP: NOVEMBER

Welcome Soldiers! Our development recap is back for November and has some interesting items to reveal! The team have been busy establishing the foundations for upcoming updates as we cast our gaze towards the December update and Operation IV.   TEAM RESTRUCTURE The design team have been looking at the evolution of armies during WW1 and how their infantry battalions changed curing the conflict. Exploring more distinctions between factions and year, players can expect to see different section options across the board. We have been exploring how over time the section size and responsibilities changed, with section roles differing depending…

by Powerbits
30/11/2021

HLL Developer Briefing #155 – Final PTE, Autumn Sale & Steam Awards

Final PTE before Update 11 Hey everyone, Things have been moving very fast for the team as we work towards final sign off for the 7th December. Stay tuned in to next week's Brief where we explain more regarding the upcoming Update 11! We are very thankful for all who participated in the previous 3 PTEs we’ve held for Update 11 and encourage you to do so again as we launch into the fourth and final PTE this week. We are close to finalising a lot of items so after next week there will be no more chances to participate…

by Powerbits
26/11/2021

BATTLEFIELD 2042 UPDATE #2

For the PBS TEAM, visit our portal called POWERBITS GAMETEAM | HARDCORE | PBSGAMETEAM.COM This is our server with great hardcore settings and the only place where we all can play together... it starts with very advanced bots and players join in to replace them! To find it, goto PORTAL, BROWSER , NAME = POWERBITS (PRESS ENTER) and apply   No-Pats, Update #2 will be available on November 25, and brings a set of balance changes for vehicles and weapons, and fixes for critical bugs we found during the Early Access week of November 12. For vehicles such as the…

by Powerbits
25/11/2021

BTW FACTION UNIFORMS UPDATE

Welcome Soldiers! Operation III released recently and with this update came our first implementation of year-based loadouts and faction uniforms. As the Great War saw advances in technologies, the armies of the time had to develop better protective equipment and more effective weapons that had a direct impact on the factions involved. From changing colours for camouflaging to redesigned weapons, the soldiers of WW1 saw one of the largest and wide spreading advancements of war. With a priority to deliver experiences from multiple years from the war it was important we established foundations to deliver these differences and variety. From…

by Powerbits
24/11/2021

BATTLEFIELD 2042 BRIEFING – LAUNCH UPDATE & THE ROAD AHEAD

No-Pats, It’s only a few days past our global launch, and there are already millions of you playing Battlefield 2042. We’re happy to see so many of you back on the battlefield - almost twice as many at this point as our last release. So first, thank you to all of you - how you’re playing and what you’re creating in the game is amazing and beyond our expectations.  We’re also listening closely to your feedback which is helping to shape updates to come. We couldn’t be more passionate about this game and will be supporting and evolving it for years to…

by Powerbits
24/11/2021

BEYOND THE WIRE: HOTFIX V0.13.11806 COMPLETED

Play it on https://cdn.battlemetrics.com/b/horizontal500x80px/13203986.png?foreground=%23EEEEEE&background=%23222222&lines=%23333333&linkColor=%231185ec&chartColor=%23FF0700 V0.13.11806 CHANGELOG GAMEPLAY Changes - Rally Point Refactor: Rally Points are now called Spawn Points in-game. - Spawn Points visuals were updated to include a large flag and are now easier to locate - No longer destroyed by enemies who walk near. Previously they were destroyed once an enemy was within a certain proximity to them. - Added contextual interaction, enemy players can now destroy them by interacting with the rally point object itself (holding the “F” key by default) - Added damage check so that rally points can also be destroyed by explosives (cannot be…

by Powerbits
19/11/2021

Developer Briefing #154 – Trench Gun, FG42 Animations, PTE improvements

Hey everyone, Welcome to Developer Briefing #154! Another week has passed and another dev brief has arrived. It seems we are edging closer and closer to the end of the year! Not only does this bring many celebrations on a festive level but it also brings us closer to the launch of Update 11! In this week's brief we are taking a moment to reflect on what we've learnt from the recent PTEs. PTE Reflection So far we’ve held 3 PTEs for players to jump in and test the new content that’ll be coming in Update 11. Along with all…

by Powerbits
19/11/2021

Battlefield 2042 – Update #1

No-Pats, Ahead of the start of our worldwide launch for Battlefield 2042™ , we have a small update targeted at addressing some critical issues that we identified shortly before the start of Early Access. In the coming weeks, we’ll have more to share around further upcoming fixes, balance changes, and QoL enhancements. Over the next 30 days, we’re presently scheduled to release two further updates, with our next update delivering more fixes and improvements that we’ve identified during this first week of Early Access, and a larger and more substantial update following after that. Our full update notes are available…

by Powerbits
18/11/2021
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