Reply To: U9 Wat changed?

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#63677

Some hits and misses from what I have seen so far.
Indeed the node building seems a nice addition, but takes away a little from working as a team (sounds more like a public matches update).
The lost nodes after a cap are in my view rather annoying, it stalls your game quite some bit at a point were you might need it to recap a point. No same nodes within 50M feels weird, but playable. It forces you in a way to place them out. Neutralises the satchel charge in a way.

Regarding Armour, the mines change seems ok for what I have seen. You still get severly damaged, but it does not destroy your tank instant. This feels more ‘natural’ and a bit more forgiving. No more proximity damage by bombardment/arty is something I am a bit worried about, I always found it a nice factor to recon with in armour. It made sure that armour, generally, would stay away from the inner cap zone.

The forward garry might be OP in my opinion in certain maps (when the cap zone is close to the border, with the forward garry being able to almost flank it). Barbed wire has a real neat function right now 😀

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