Ideal squad

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    • #37847
      Anonymous
      Inactive
      0

      When able to compose your own ideal squad. What would it look like. And yes, you’ll need an officer  😛

      Mine would be:

      1. Officer – for the obvious reasons, but also has a spray gun.

      2. Medic – to keep the squad tight and close, for the least amount of waiting for respawns or even worse, spawns far away from the sqaud

      3. Automatic rifleman – handy for combat in close quarter: we need a sprayer! He also carries nades

      4. MG gunner – for open field combat, or to provide cover when the rest is going over open territory.

      5. Assault – carrying a rifle, not a sprayer. He also has nades and smoke.

      6. A riflman – he has nades and ofcourse an ammobox.

      In total that makes 2 sprayers, 3 rifles, 1 mg.

      Yes, I am aware of not having support. This is the ideal squad for me, we will manage with an outpost only.
      Also no AT, because I believe in a waiste of space and nades if every squad has a AT. I would rather see a certain squad with the mission to hunt armour, even if the squad is a locked on with only two people.

      What is your ideal squad? 😀

    • #37860

      The spray and pray approach is far from what I prefer, but everyone has their own style and preference. Disregarding the classes my ideal squad consists of players who can read the game, adapt and support the officer in completing a certain goal.

      The squad must consists of players who are happy to swap between certain classes during the game based on the map, position and situation.
      Rifle based, no SMG’s (which are peashooters and get overpowered by semi-automatic rifle anyway). Quality of quantity.

      1. Officer – rifle

      2. Support – rifle and support items win games (swap to Assault for smokes when needed)

      3. AT – rifle and deals with tanks, repair stations, garrisons etc. (can build AT gun when needed)

      4. Engineer – rifle, build nodes if needed and focus on killing tanks (swap to Assault for smokes when needed)

      5. Rifleman – Ammobox to feed grenades and help out the AT/Engineer on dealing with tanks

      6. Automatic Rifleman <-> MG – switch in between when needed

    • #37865
      Anonymous
      Inactive
      0

      Fire Team One

      • Officer – Carbine/G43- Garrisons help win games
      • Medic – Carbine/K98 – Everyone needs some help now and then
      • Support Garrand/K98 – Walking resource node

      Fire Team Two

      • MG gunner – Suppressing FIRE!!!!!
      • Anti-Tank  – Boom goes the Sherman!
      • A rifleman – Needs to be following the MG & AT gunners
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