Reply To: Squad?

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#114446

So, I was speaking to some of the more well known players in Squad, talking about running a server etc, and whats needed. I know the squad playerbase can be a bit picky about their servers, and for us to run a good quality one, we want to try to attract good SLs, otherwise the games tend to be a constant shitshow.

So some of the things they said were:

1. You need active admins, there are often claim issues, intentional teamkilling etc that needs addressing, plugins help, but nothing better than an admin that can intervene quickly. This is preferred if the admins are playing, but at least able to jump on quickly if needed.
2. Regular rotation changes (easy enough for us to do though – remember squad has about 300 different layers, so lots of variety to choose from)
3. Ability to gain whitelist is good (RB – the main server I play on, they give 30 days whitelist to the first 20 players who help seed 10 times in a 30 day period – I think there is a plugin they use to track this, but does require manual effort to add and remove the whitelist)
4. Clear rules on main camping/vehicle claiming etc. (tbh, most of the good servers have very similar if not the same rules for this, so easy for us to do)
5. Fair balancing when one team is stomping (this is only really something we can do when there is enough PBS players playing on the server, but usually done by an admin requesting the clan to swap to the losing side to balance)

 

In terms of the best seeding maps, because the maps made for seeding are all small area types, any work, you just change which one whenever you change the rotation.

This is all the layers/maps in the game:
https://squadmaps.com/index.html
Any one that says is seed is a seeding layer. In most rotations, I would have a rotation of about 15-20 layers, and change this about once a week. and mostly stick to RAAS and AAS, and only rarely put in a skirmish or TC map as they are not very popular.

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