BATTLEBIT UPDATE 2.2.4

 LATEST NEWS
  • Welcome to the PBS GAMETEAM's website, WE ARE RECRUITING. JOIN US and get a FREE VIP slot on our servers! -
  • Our Thanks to Adaari, balz, hal, Bron,Yordy,Jonathan,Jozsef,BradJerney, wenz,Martin,Barry,chris, Ruben, Itsvan, Marko, Lan, Valter, Erik, joe, Matthew, Alois, Graig, Jason, caveman,Edwards, Jaimie, Ondre, Toby,Google, Phill, Gchrome,cramer,Rick,Jermey, lucas, kold, Roberto, Farq,Xiaton, Karlo, Rainman, Erik, Andrea and a very special thanks to our great premium members: Pon, Smekkes, Muttonchop,Krabbepote, Stoommeester, arjan, Xillax, Kapsta, Alexander,Duck, HausserBG, Bravecoward, Reint,Bas,Batuhan, Gunnar,Nuttycake,CJ Mini,tworooms,Jeffrey, Swag, Waverider, Sheepfarmer and Oberfield!for supporting the PBS GAMETEAM! -
  • Do you like our servers or site? Support us on this page -
  • Do you have a question? contact us -
  • Join our Discord! -
  • Check our latest news about our PBS games on this link -
  • Would you like to donate for our servers? Please check this link -
  • We are the best HLL, ARMA, BB, RS2, MW3 community out there! Sign up today! -
  • Like us on Facebook! -
  • Like us on Twitter! -
  • We have many new wars! Check and signup here pls -
  • Join our latest community event #here! -
  • This topic is empty.
  • Author
    Posts
    • #113294



      Update 2.2.4 brings improvements to Invasion, sound improvements and more!

      Gameplay Features

      1. Capture time significantly increased (8 times slower).
      2. Capture duration for single player: 480 seconds (120 seconds per stage).
      3. Capture duration for two players: 240 seconds (60 seconds per stage).
      4. Capture duration for four players: 120 seconds (30 seconds per stage).
      5. Capture duration for eight players: 60 seconds (15 seconds per stage).
      6. Invasion gamemode at 32v32 scale will capture 2 times faster.
        This change aims to prevent a two-man team from instantly capturing a target and give the opposing team time to react.

       

      Squad System

      • Players can now choose their preferred squad type at the start of the round.
      • Three initial squad types available: Assault, Sniper, and Engineer.
      • Squad types are shown on scoreboard, squad list, and in-squad.
      • Tank and Helicopter Vehicle squads added.

       

      Enemy System

      • Enemy 3D pings are no longer visible through objects or smoke.

       

      Focused Audio Implementation

      • Sounds prioritized based on importance (enemy gunfire vs. friendly gunfire, etc.).
      • Higher priority sounds maintain volume, while lower priority sounds are adjusted.
      • Crack sounds added for bullets traveling faster than the speed of sound near the player.
      • Brief sound muffling (1.5-2 seconds) when taking damage, regardless of healing.
      • Reduced sound muffling duration based on feedback.

       

      Other Imrovements

      • Black outline added to range finder font for better visibility on white backgrounds.
      • Fixed the name of the RUG/USA team support backpack.

      Known Issue

      • We are aware of the reception of the new focused audio system, and these changes will be addressed in an upcoming update

       

Viewing 0 reply threads
  • You must be logged in to reply to this topic.
Hit enter to search or ESC to close