HLL: Developer Briefing #195 – Heads, Heads, Heads

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HLL: Developer Briefing #195 – Heads, Heads, Heads

Hey everyone, We hope you enjoyed the last Developer Briefing! We wanted to round up some of the main topics from the AMA and our Dev Interview in one place, so if you haven’t caught up on Dev Brief #194 yet, we highly recommend taking a read here, plus, you’ll be able to check out progress on the British rework! As promised, in this week’s dev brief we’ll be sharing more on the updates to the game’s favourite faces - which players who joined us for the Patch 14.3 PTE session will have been able to check out for themselves.…

by Powerbits
06/09/2023

Update 2.1.1: Community Servers & API

Community Servers For the past month, we've been developing a customization interface for community servers, starting from scratch. What does it mean to you? (as a player) If you experienced cases where you wanted to play a specific gamemode, map or wanted the game to be slower/faster, maybe with a different ruleset, it's your time to use the server browser for it's intended purpose. You can also find some community server posts in ⁠our Discord If you are interested in hosting your own server with your own rules, we will open applications soon once again, check ⁠community-hosting. This is our first true…

by Powerbits
31/08/2023

PBS HLL NEW EVENT SERVER IS UP 24/7 !

Dear team, Thanks to a initiative of Reint ,  Reint and Ryeback are funding the 1st month of the new event server wich is exclusive for all our events (ECL, Training, SLB, workshops, etc ...) This will also allow our 3 other servers to stay up!   You can jump on this server anytime to practice with current password '5EURO"   We hope that the server can stay with the time wich will be depending of your donations!   https://cdn.battlemetrics.com/b/horizontal500x80px/23642943.png?foreground=%23EEEEEE&background=%23222222&lines=%23333333&linkColor=%231185ec&chartColor=%23FF0700 Lets make the best of it!

by Powerbits
31/08/2023

HLL Developer Briefing #194 – British Rework Progress & Developer Interview Wrap-Up

Hey everyone, If you haven’t had chance to read the AMA last month or tune into the recent Dev Interview, we’ll be summarising both in this week’s dev brief, as well as sharing a sneak peek at progress with the British forces rework. But first, we want to thank everyone who took part in the PTE this weekend and joined us for a few games! Your feedback is much appreciated, and we’ll now be looking at what we can consider for Patch 14.3, as well as for future development. Patch 14.3 PTE Feedback   Micro-Stuttering Over half of those who…

by Powerbits
23/08/2023

HLL: Public Testing for Patch 14.3 is now open

We're now live with Patch 14.3 over on the Public Testing app! Jump in any time from now until Monday to get hands on with the new environments, bug fixes, and improvements coming with Patch 14.3. Additional Content Hub As our additional content hub will be offline for this PTE, we thought we'd share a look at what you can expect once Patch 14.3 goes live! Squad Up Sunday Drop by the PTE on Sunday, August 20, 2023 4:00 PM and play live with members of the team and some of our wonderful War Correspondents as we stress-test Patch 14.3!…

by Powerbits
17/08/2023

Arma Reforger Changelog : 0.9.9.62

Attention Soldiers, Play it on   0.9.9.62 Changelog: Game Added: Missing controls for the player list Added: Conflict - Navmesh regeneration for buildings spawned automatically Added: Is Player Pending for Editable Characters are now replicated. Added: Layout Switching and Layered Placement for HUD Manager. Tweaked: Moved some of the optic-related parameters to WeaponOptic_Base prefab Tweaked: Rearranged the position of the new game materials related to personal protection - some of them were in the Core folder Tweaked: Added VestArmored_Base base prefab Tweaked: Added base prefab for PASGT vest Tweaked: M2 sights - are now in the folded state since we…

by Powerbits
10/08/2023

HLL Developer Briefing #193 – A Closer Look at The Practice Range

Hey everyone, Thanks for joining us for the dev interview that premiered on Saturday! RazBora and The Fresh Baked Goods did a fantastic job of capturing some more of your questions so we could go into depth around topics like the British rework, meta considerations, and future content. If you haven’t checked out the video yet, you can tune in here. https://youtu.be/yEuVZI1-lr8   In this week’s developer briefing, we’re going to take a closer look at the upcoming Practice Range! The Practice Range It has been designed for players who want to improve their aiming skills, better understand the building…

by Powerbits
09/08/2023

HLL Patch 14.2 Releasing 2PM BST | 3 PM CEST

Hey everyone, Patch 14.2 will be going live later today at 2pm BST! Guided by your feedback and our attempts to limit balancing issues, this patch will primarily be removing the increased player locomotion added with Update 14. Slowed and tested in our latest PTE session, the general consensus from players was that they felt player locomotion in the PTE session was better, however, we understand that some players felt the speeds were still too fast. In order to ensure we are striking a better balance, we want to continue testing the speed and will be holding a further PTE…

by Powerbits
07/08/2023

BATTLEBIT REMASTERED Update 2.0.0: Universal Healing, Map Reworks, New Vehicle & more!

New Weekly Update! A lot of changes in this one... A little bit of this, a little bit of that. Our latest update brings a wealth of changes to improve your time in BattleBit Remastered. While some may seem overdue, it was very important to us that we take our time with aspects that may alter the core gameplay. We poured over all of your feedback constantly, to provide what we hope you will find as healthy additions to the game. In short, you can expect faster progression, an additional healing method available to all classes, TWO new map reworks…

by Powerbits
06/08/2023

MW2 Strike Map Intel

In this sprawling urban center, there’s danger at every corner and enough traversable buildings to make you check both high and low when approaching the next objective. The map’s larger size provides ample opportunity to get into position before the fight begins. Will you move up in haste to bring the battle to the enemy right away, or melt into one of many power positions, waiting for the enemy to come stumbling into your line of sight? In this iconic 6v6 Core Multiplayer map – first released in the original Call of Duty ®  4: Modern Warfare ® and re-released…

by Powerbits
01/08/2023
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