BB : A extra Battlebit Remastered server is born!

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BB : A extra Battlebit Remastered server is born!

Just before the free weekend we have a new Battlebit Server added to our server pool! please add it to your favourites! https://cdn.battlemetrics.com/b/horizontal500x80px/24698579.png?foreground=%23EEEEEE&background=%23222222&lines=%23333333&linkColor=%231185ec&chartColor=%23FF0700     The server is also set on a strong 79503D 16 core/32 threads machine, with 128GB DDR5 RAM @ 3600Mhz !       See you in the battlebit field!

by Powerbits
30/11/2023

BURNING LANDS: Reflection on Challenges and a Promise for the Future

As the curtains draw on the Kickstarter campaign, I extend my heartfelt gratitude to all the backers who supported me throughout this rollercoaster journey. Your commitment, especially during the unexpected twists, has not gone unnoticed. I acknowledge the challenges and uncertainties that surrounded my campaign, but amidst the chaos, there is a silver lining of potential that has not escaped my view.   To those who weathered the storm of what can only be described as a farcical situation, your loyalty is immeasurable. I recognize the negative attention and traction that surrounded our project, but I also see the positive…

by Powerbits
26/11/2023

HLL Patch 14.5 Releases Today at 2pm GMT! (15:00 CET)

Hey everyone, Back into the ruthless darkness of war! We’re so excited to see you on the frontlines in Patch 14.5! Battle on the dusk time variant of El Alamein which requires you to adapt to new dynamics — dusk lighting conditions sees the map permeated with fog — paving the way for different approaches to becoming the victor, accompanied by new British & German sub-factions (The British Eighth Army and German Africa Corps) This Patch hosts new content and focuses on enhancing your experience with an abundance of bug fixing and tweaks. Patch 14.5 will be going live today…

by Powerbits
23/11/2023

BURNING LANDS: Funding, Transparency & the Future

Up until this point, many individuals have dedicated their efforts to developing Burning Lands Vietnam (BLV) out of sheer passion. Nevertheless, recognizing the importance of delivering a polished Early Access product on Steam within a reasonable timeframe, we find it necessary to turn to our backers for support in raising the required funds. To achieve this, we've set a minimum goal of $78,000 AUD, which will ensure the release of the game in a stable and high-quality state. Additionally, our Stretch Goals aim to expedite the development of planned features that we believe will significantly enhance the overall player experience.…

by Powerbits
20/11/2023

PBS ARMA SERVERS ARE LAUNCHED IN EUROPE AND USA!

I am happy to say that Arma Reforger now has servers in Europe (Frankfurt) and the USA (New York)   PBS Has helped the devs in working the Experimental version and finaly releasing a stable version1! I also like the opportunity to thank the Arma admins for the hard work in recruiting people, helping the servers seeded and keeping the bad players in check! Thanks also to the PBS members and thanks to the devs who work closely with us and some are even becoming PBS members!   There is still allot of work, but its clear that PBS is…

by Powerbits
19/11/2023

Arma Reforger 1.0 is officially here!

  Play it on : POWERBITS GAMETEAM |LOW PING|120HZ| PBSGAMETEAM.COM With the completion of the features in the Ground Support Milestone, the addition of helicopters, and the total overhaul of the supply system, the core Arma Reforger feature set is now live. 1.0 encompasses the essence of Arma Reforger's gameplay: it's complex, it's fun to play, and the technical state has reached a level that we consider ready to leave Early Access. This is by no means the end of the game's development, and our team is working tirelessly to fulfill the plans according to the project's Roadmap.   https://youtu.be/OLUzmicMGw8…

by Powerbits
16/11/2023

ARMA REFORGE NEW UPDATE FOR EXPERIMENTAL SERVER

Play it on POWERBITS GAMETEAM |LOW PING|120HZ|EXPERIMENTAL|PBSGAMETEAM.COM Attention soldiers, We updated the Steam and Xbox Experimental applications of the game. 1.0.0.47 Changelog Game Fixed: Character would be teleported on top of each other if they ran into each other Controls Changed: Controls & Inputs - Gamepad - CharacterNextMuzzle reverted to RB+A Stability Fixed: Crash when damaging hitzones attached to colliders after a model swap. Fixed: Crash when neutralizing some sub-compositions from GM     Known Issues Game: Supply amount on bases is 0 after loading session save Players are unable to change stance after getting dragged from the vehicles when…

by Powerbits
13/11/2023

Lest we forget : Remembrance day!

  Remembrance Day (also known as Poppy Day owing to the tradition of wearing a remembrance poppy) is a memorial day observed in Commonwealth member states since the end of the First World War to honour armed forces members who have died in the line of duty. Following a tradition inaugurated by King George V in 1919, the day is also marked by war remembrances in many non-Commonwealth countries. In most countries, Remembrance Day is observed on 11 November to recall the end of First World War hostilities. Hostilities formally ended "at the 11th hour of the 11th day of the 11th month" of 1918, in accordance with the armistice signed by representatives…

by Powerbits
11/11/2023

ARMA REFORGER EXPERIMENTAL UPDATE

1.0.0.42 Changelog Game Changed: Rotors now take CollisionDamage at lower speeds Tweaked: Deployable radio exclusion zone for enemy bases; also enabled query for all bases, not just HQs Fixed: Character's locomotion animation speed hasn't respected movement change caused by collisions Fixed: Teleportation of character during paused simulation Fixed: Character's stance wouldn't reliably change when the character was colliding Fixed: Possible to toggle the flashlight while unconscious Fixed: Inventory is not closed when a character is deleted Fixed: Invisible supplies have collisions with projectiles and grenades Fixed: Empty groups on Game Master are no longer visible   AI Changed: Renamed AILimit…

by Powerbits
07/11/2023

BB: New Update

Play it on: https://cdn.battlemetrics.com/b/horizontal500x80px/23646046.png?foreground=%23EEEEEE&background=%23222222&lines=%23333333&linkColor=%231185ec&chartColor=%23FF0700   In this update: Unable to destroy claymores/mines, etc., has been fixed along with several other bugs related to this issue. The bug with weekly challenges not refreshing has been fixed. The glitch where the player's body teleports into the void when killed in a vehicle seat has been fixed. The inability to switch fire modes while interacting has been resolved. DustyDew has been completely remade. The new game mode similar to Battlefield 1's Operations, which was previously mentioned, is still under development. Aiming to release it either on weekdays or by next weekend. We are…

by Powerbits
05/11/2023
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