ARMA REFORGER UPDATE 1.1.08 – NEW CARS, WEAPONS, CLOTHES & Ai UPGRADES

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ARMA REFORGER UPDATE 1.1.08 – NEW CARS, WEAPONS, CLOTHES & Ai UPGRADES

Attention Soldiers, We updated the Steam and Xbox Experimental applications of the game. This version brings new assets, fixes, optimizations, changes, and a brand new scenario: Combat Ops Everon. We encourage everyone to jump into the Experimental Game and try out the new additions. We would also like to remind you that this version may not be as stable as optimized as the Main Game. There are several known issues with the Combat Ops scenario, whereby certain objectives may not complete properly. We are aware and will be implementing fixes as soon as possible. In addition, we would like to…

by Powerbits
24/02/2024

BattleBit Remastered – Devcast#23 – Making our worlds more alive!

https://youtu.be/Q3_FLBhQKBs   WOOOOOO, that's some real spice in this Update! The Environment is more alive now and so is the Player with the Infantry overhaul. But words can't explain what you are about to get, so see for yourself! Chapters: 00:00 Intro 04:13 attachment update 06:19 showcasing animations/movement/sounds(suppressed)/map 10:31 unsuppressed sounds 11:11 tac sprint 15:26 jump boost 16:29 environmental sounds 18:30 Angled stance 20:20 more sounds! 23:47 TTK changes 31:02 class changes 34:40 doors 36:01 destruction changes 41:26 Game direction 43:34 Final thoughts/overview

by Powerbits
22/02/2024

HLL NEW ROADMAP

We loved your positive reception to the Mortain changes shared in the latest dev brief! Thank you for participating in PTEs and sharing your insights – we’re pleased with the valuable feedback the testing periods have provided. We’re delighted to reveal the Hell Let Loose 2024 roadmap! All content stipulated below is not an exhaustive representation of this year’s content – all updates will continue to comprise quality-of-life improvements and bug fixes. The content ahead represents a stable development plan and allows us to confidently meet targets, having learned from overly ambitious roadmaps in the past. Everything below will be…

by Powerbits
20/02/2024

HLL Dev Brief #198 | Mortain Updates

Hello everyone, Welcome to our Mortain-focused dev brief, highlighting various changes and implementations thanks to your feedback. Mortain is a new map for Warfare, Offensive and Skirmish gamemodes. This map is based on the US defence of the French town of Mortain, which sits in a shallow valley – where the US rallied against German troops amid Operation Lüttich. The battle took place in August 1944, in Normandy, France. In this dev brief, one of our Senior Environment Artists will cover enterable buildings, provide additional context on Collégiale Saint Evroult and La Petite Chapelle Saint-Michel, discuss the environment; foliage and…

by Powerbits
15/02/2024

RTS : WARNO Milestone GROUCHY Out Now!

Are you ready, commanders? Today is the day! WARNO’s latest milestone, GROUCHY , has arrived. And with it, the brand spanking new Army General with one full campaign - BRUDERKRIEG - plus four Army General tutorials. GROUCHY brings much, much more. Keep reading for all the juicy details, but this includes a new map, new optional lightning conditions for maps, tank rework, new vehicles and traits, VFX updates, and divisional updates (including some brand-new previously undisclosed updates detailed below). Let’s go! Milestone GROUCHY features If you want to read more about GROUCHY’s rather infamous “late” historical namesake, check out last…

by Powerbits
13/02/2024

BBR Devcast#22 – The 2024 Plans and change of approach

https://youtu.be/z59WW9sIoBw?si=CV70ejpDi_UiOPLD   Chapters: 00:00 Intro and Catchup 04:31 Game design changes 56:30 Animation changes 59:30 Round End Screen changes 1:01:11 Competitive Update 1:12:20 changes and examples 1:16:00 Make A Wish Update 1:18:51 New Map Teaser 1:23:31 Ending

by Powerbits
13/02/2024

HLL PTE 14.8 | British Rework Part 2 | Now Live!

PTE 14.8 | British Rework Part 2 | Now Live! Hello everyone, Public testing is now underway for Patch 14.8 – British Forces Rework Part 2. This is the final part of the rework, with our focus shifting to Update 15 after 14.8’s release. This testing period will run over the weekend, closing off at 2 pm GMT on February 12th. PTE 14.8 will feature seven maps in rotation across Warfare and Skirmish modes. Our goal for this testing period is to gather your feedback on the latest iteration of Skirmish – thanks to your feedback – on Driel and…

by Powerbits
10/02/2024

ARMA DEV REPORT 20

ATTENTION Welcome to another Dev Report! In this report, we'll delve into some recent changes introduced in our latest minor update. Moreover, we're excited to share insights into our ongoing projects as we step into the new year, providing a sneak peek into the upcoming Major Updates on our developmental roadmap. INTELLIGENCE Our first minor update of the year, update 1.0.0.95, primarily consisted of a massive batch of fixes and optimizations to increase stability and performance. While we know that the community is eager for new features and assets, we felt it was crucial to significantly improve the state of…

by Powerbits
09/02/2024

Squad 7.1 and Sanxian Island

Attention Squaddies, A few months back we spoke of the work we were doing on the next coming map for Squad, Sanxian Islands. Now we are happy to announce that Sanxian Islands will be coming with Squad 7.1 on February the 8th 2024!   Sanxian Islands This island chain, resulting from volcanic activity, has been inhabited for several hundred years but in recent decades the two major islands in the north have seen expansive development. During the early 90’s a coal power plant was constructed powering a nearby mainland city. The Sanxian Islands hold great strategic importance in the Pacific…

by Powerbits
08/02/2024

ARMA REFORGER MINOR UPDATE 1.0.0.95 Changelog

Attention Soldiers, We updated the game on both Steam and Xbox. Visit our Dev Hub to read about Known Issues. You can help us to further improve the game by posting your feedback on the Feedback Tracker. 1.0.0.95 Changelog General Added: Random Weather Changes parameter in mission header Added: AI gets out and moves away from danger reaction when vehicle is on fire Added: All weapons have a tailored depth of field intensity when using Bokeh Added: New iteration of keyboard, mouse, and controller hints textures Changed: Significantly reduced secondary fire damage and removed impulses from them Changed: Increased the Fuel Support Station range of fuel…

by Powerbits
06/02/2024
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