Understanding damage resilience

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    • #9775

      Interesting post one damage resilience.

      source : https://www.reddit.com/r/thedivision/comments/50gwsx/understanding_damage_resilience_in_the_division/

      Hey agents!

      Thought i would make a thread about how damage resilience in this game works and stacks as i think it might help a lot of people out.

      Now there are certain skills/talents in this game that provide as with with positive resistance (booster shot, smart cover etc.) and the ones that reduce our damage resistance (reckless, trapper smart cover).

      The way game calculates total resistance is by assigning values to these skills/talents and just adding them up.

      Here is a list of all the talents/skills that work this way.

      ADR: All Damage Resilience (Found in Character Tab)

      • Booster Shot +15% ADR
      • Smart Cover (Max) +75% ADR
      • Critical Save (Talent) +40% ADR
      • On The Move (Talent) +30% ADR
      • Reckless (Gear Talent) -10% ADR
      • Trapper Smart Cover (On Hostiles) – #-20% ADR
      • Mobile Cover +20% ADR
      • Survivor Link +80% ADR

      ADR has a cap of 90%.

      Now, utilizing this list you can calculate how much damage resilience you would have under certain effects by just adding them up.

      There are certain applications of this that you need to watch out for:

      • Using Booster Shot while on a Max Smart Cover puts you at 90% ADR, making you practically invincible.
      • Using Reckless chest on a Max Smart Cover decreases your ADR from 75% to 65%, effectively increasing the damage you take by 40% (25% damage taken > 35% damage taken) and can cause your death.
      • Trapper gains value the stronger somebody’s smart cover is. Using trapper on someone with max smart coverdecreases their ADR from 75% to 55%, effectively increasing the damage they take by 80%. (25% damage taken > 45% damage taken).
      • Trapper gains even more value when somebody is using booster shot with max smart cover. It decreases their ADR from 90% to 70%, effectively increasing the damage they take by 200%(10% damage taken > 30% damage taken). You may argue that 200% of a small number is still a small number but it might allow you to burst them down instead of barely doing any damage.
      • Utilizing max smart cover with the mobile cover will give you 90% ADR at all times and allow you to still get 75% resistance even if you are trappered. This also means that if you use mobile cover + smart coverand your team uses booster shot, you can ALWAYS sit at 90% ADR even if other teams use trapper on you, making it their only choice to try and destroy your mobile cover.
      • Popping booster shot after using survivor link will increase your ADR from 80% to 90% making you even harder to kill.
      • Triggering Critical Save while on smart cover will allow you to reach 90% ADR even if you are trappered.

      That’s all that i can remember, hope you found this useful. Hit me up if you have any further questions.

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