Radioman deserves a pistol

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Tagged: 

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    • #21999
      Anonymous
      Inactive
      0

       Well, hello there folks, I’ve been asking myself why there isn’t such s thing as a ranking system for the classes in which you somehow benefit in some way. Back in Red Orchestra 2 for example, you would get a sightly better weapon or a different scope. Thus having a bit of improvement in your gameplay.

      Speaking of RS2 Vietnam I could see a similar system working quite well. I had a quick chat about the topic on discord and thought I should open a thread to check if this is a legitimately idea to speak of.

      I’m not really into server programming which is why I can’t say how difficult to manage a system like that would be to implement but it could be possible.

      To be more specific about how and what the ranking system will include, I’ll use my favourite class to explain. The Radioman: As a reward for “leveling” the class he could get a pistol and periodically get more smoke grenades, up to 4 and maybe also a combat grenade.

      I’m just going to let this here and I’ll be looking forward to your opinions

    • #22006

      I think could be cool, but if I was in the developing team at Tripwire I would suggest a ranking system instead.

      Ranks and competition is what keeps people playing

      P.s: intended as ladder. And, considering the type of game, a clan ladder.

    • #22010
      DiAge87
      Participant
      170

      Short answer: Like the others said, it is more on the developers side and/or modders duty because it would be hard to balance.

      Long answer:

      Historical accurate/realism
      Depending on the player historical accuracy and realism is important.
      In the german Bundeswehr I was trained on the pistol P8, the rifle G36, the machine gun MG 3 and the anti-tank weapon Panzerfaust 3 (sadly, the last one only in the shooting simulator).
      The G36 was of course the standard weapon while the squad mostly got one MG and the Panzerfaust was somewhere in a transport vehicle since it was too heavy for a long march. Switching one of these weapons to a ‘better’ version would be weird, since MG and Panzerfaust are so seldom that you would normally used the better version and replacing the standard rifle with perhaps different ammunition type would make logistics hard. That why we never got a G3 for training and weren’t allowed to field them (differnt caliber).
      The P8 on the other hand is classified as ordnance weapon and therefore each soldier can buy its own gun in the Bundeswehr.
      I don’t know how that was handled back then in Vietnam War by the U.S. military, but if they were allowed to purchase a own pistol that would be possible.

      Gameplay
      The gameplay would change depending on the upgrades by progression.
      For example, if all players would get pistols at a certain level, the feeling inside enemy tunnels would change. At the last PBS training i realized how practical it is that a machine gunner has a pistol by default while other classes have none. If i have no pistol i would not go into the enemy tunnels since close combat or a bayonett stab are the only hope winning a fight against a enemy inside it. Getting back to historical accuracy thats why the tunnelrats were seen more like the hard-boiled tough guys since nobody wanted to go into deep dark tunnel systems. Giving everybody a pistol would change that feeling, basically making everybody a tunnelrat would feel strange and making certain roles and tunnels less important.

      Conclusion
      Ok, these were some direct examples what could go wrong in a progression/leveling system.
      When we make this system on our own i see the potential failure in either realism or gameplay.
      Since we are no game developers, historian or really enthusiastic modders that try to be both, i think we will fail at some point (as the german would say: Verschlimmbessern (combination of the words “schlimm=bad/terrible” and “verbessern=improve”)).
      Still, i am open for any discussion about it, sometimes it seems harder than it is. 🙂

      The machine-gunners' dreams of point blank fire into serried masses of Emus were soon dissipated. The Emu command had evidently ordered guerrilla tactics, and its unwieldy army soon split up into innumerable small units that made use of the military equipment uneconomic. A crestfallen field force therefore withdrew from the combat area after about a month.

      - D.L. Serventy, ornithologist on the Emu War from 11–12.1932 between Royal Australian Artillery and 20,000 emus

      Emus outlasted!

    • #22003
      Anonymous
      Inactive
      0

      Thanks for the quick reply  🙂

      So, what do you think about the idea of such a “leveling system”? 

      Besides from me getting a pistol haha

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