patch notes tdv2

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    • #27918
      Weapons We removed a work in progress weapon that was not properly named and balanced.
      • Crossbows now deal explosive damage to multiple objects as intended Exotic weapons equipped with silencers will now produce the sound they’re intended to make.
      • NPCs engaged in combat will now react to grenades as intended. Missions The ropes will now deploy properly to allow for extraction at the end of the Beekeeper Jeff side mission. Players should no longer be able to unlock Castle prematurely.
      • This issue would block progression in some instances. Fixed a loot exploit that involved repeatedly killing bosses in some Invaded missions.
      • In Jefferson Plaza, the NPC scene can no longer be interrupted during a boss fight.
      • PC specific PC players playing together while connected to the same network were meeting a number of issues when interacting with each other. This has now been fixed. On PC, FreeSync 2 HDR can now properly be selected in game regardless of your PC’s configuration.
      • Other Weapons skins will no longer disappear if attached to a weapon and sold to a vendor. Stopped “SHD CPU V.2” and “Cyclone Magazine” skill mods from dropping as loot. Player’s who already have the items can use them once they unlock the corresponding specialization perk.
      • Players will no longer get stuck on black screens after watching introduction cinematics. We have updated XP rewards for all end game activities, so that they will scale to the player’s level, instead of being flat values. Several corrupted audio issues have been fixed.
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