Reply To: HLL vs PS

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Anonymous
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I have both games as well, but almost haven’t play PS at all since HLL became playable out of dev internal testings. I can say only that these comparisons are irelevant (especially when the video was made in January 2020). PS is in develompment much farther than HLL and HLL itself is still missing many features which will be present in the end. In video, guy dislikes absense of shift crawling? Movement is clunky? Vaulting obstacles is not good enough? Etc. etc. That all is going to be a thing in HLL, soon there will be overall animation overhaul +shift crawling was mentioned many times that it will come as well. Same as stamina and with that, change of ease of gunplay. SOund in HLL is also subject to change in the future.

What I can already say abut PS, that it is really ugly when it comes to graphics and it will never look better than HLL. PS has only 40vs 40, HLL 50vs50. PS has bigger maps with more freedom, HLL has them a bit smaller (+gamemode funellying the combat just to few areas) which I really hope will change in the future, back to full 2x2km because current maps will be too small for vehicles. Devs said however, that it can be problem because of harder (and maybe not possible) optimization in that case.

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