Reply To: Tips & Tricks: How Not to be a Noob at Battlefield Bad Company 2

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Anonymous
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My theory behind the destruction as I mentioned before is that more modern games are a lot more demanding when it comes to system & gpu resources due to the much higher polygon count of the 3D models & the more demanding fx & lighting & everything else. Destructible environments & explosions probably requires a large amount of resources… It’s probably down to optimization, what can we get rid of/reduce to make the game run better on a wider variety of machines.

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