Reply To: Training for the funwar

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#12179
Alamein53
Participant
705

Enjoyed the experience greatly guys and if I didn’t know it before I do now : “Teamwork and communication is the key”.

Generally agree with what’s been said and having given it some thought perhaps a good place to start is with each participating member listing their own preferred class and load outs and then see how this can fit into a squad. This way the member feels comfortable with their own style and equipment. The formation of squads then is, let’s say, a war admin duty/role and will vary dependant on what we are playing… rush (offensive or defensive), domination or conquest.

For example ( without vehicles as we played): Standard 5 person squad for offensive rush: 3 attack ( shotgun, smgs, smoke, gas) 1 sniper ( spotting and secure spawn) and 1 medic (revive and health)

defensive rush: 2 support ( suppressive, mortar, ammo, incendiary and ammo) 2 sniper (spot flare, spawn) 1 medic (revive and health)

Domination is speed so mainly Attack with one following medic. I Think direction is the key here so a clockwise or anti clockwise capture should ensure most team points. Once the squad breaks up and doesn’t follow the lead speed is lost.

Conquest revolves around knowing which points secure the win, so if C and D are critical then specific squads are assigned to them and don’t move. The other squads can free capture.

The use of vehicles is a different proposition and perhaps better discussed later when we have understood infantry roles and teamwork.

 

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