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Developer Briefing #131 – Future Game Show, A Message From Max & SMDM Overhaul!
Hey everyone, Welcome to Dev Brief #131! This week we've got a bumper Dev Brief that proceeds an exciting weekend for Hell Let Loose. Did someone say leaving Early Access? On top of that Max has stopped by to explain our plans for Hell Let Loose both as we leave Early Access and beyond. Then, as a couple of cherries on the cake we've got news on our next PTE(s), including a rather special one next week as well as a first look at the overhauled Sainte-Marie-Du-Mont coming to the game as part of Update 10. Now, there's lots of…
HLL on GamesRadar Future Games Show
This SundayHLL is deploying to the GamesRadar Future Games Show! Standby: June 13th at 4PM PDT / 7PM EDT /12AM* Midnight BST / 1AM* CEST *The morning of Monday, June 14, 2021 Watch on: Twitch, Facebook, YouTube, Twitter or GamesRadar! Source: HLL DEV
Battlefield Livestream: Countdown to Reveal Trailer
Tune in starting June 9, 2021 at 16:00 CEST. PT to watch the live countdown to the reveal of the newest addition to the Battlefield franchise. Will it be good and bring us back to BC2 , BF3, Bf4 style or will BF be another console game?
Creating Characters for HLL in ZBrush
Dmitry Bezrodniy talks about the challenges of creating historically accurate, memorable characters for Hell Let Loose and describes the process of designing every part of their look in ZBrush, Marvelous Designer, Marmoset, and Maya. Introduction My name is Dmitriy and I have been a 3D Character Artist for 6 years. For the last 2.5 years, I have been actively working with Black Matter Studio on the project Hell Let Loose. During this time, I managed to remake all the characters that were made for the project before me, and made a lot of new things. I can proudly say…
Developer Briefing #130 – Vehicle Smart Materials & Kursk PTE Next Week! Giving your tanks a makeover…
Hey everyone, Welcome to Dev Brief #130! This week we're taking a look at smart materials and how we're applying them to vehicles to not only make them looking fantastic up close, but also improve performance at the same time. If you're not familiar with what 'smart materials' are, don't worry - we'll be explaining all that and more below. Also make sure to stick around until the end if you'd like to take part in next week's Kursk PTE, we'll have further details, including how to sign-up at the end of the brief. Right then, let's get stuck in…
Rising Storm 2 Update 1.6.1 Is Now Live
Bug Fixes General: Fixed an issue where sprinting and meleeing with weapons that did not have a melee animation would end the user in a bad state and crash Fixed an issue that prevented EGS players from accessing the Green Army Men content. Maps: VNTE-CuaViet: Fixed an issue where the Rifleman role was not available for the US forces in campaign. Lowered the US Aerial Recon as it was too high up to be shot. Fixed an issue where overtime would not activate on Objective H. VNTE-KheSanh: Fixed an issue where the Rifleman role was not available for the US…
Developer Briefing #129 – Competition Winners, Optimisation & PTE Next Week!
Hey everyone, Welcome to Dev Brief #129! This week we've got plenty for you to look at with the announcement of the winners and runners up of our video competition! The level of quality in these are amazing and well worth checking out, so get comfy and give them a watch. On top of that we've also got news on our next PTE (Spoilers: Kursk) and an update on our current optimisation focus, including specifics on how it's being addressed from Lead Developer Max. So, we've got entertainment, information and an opportunity to help us test Kursk ahead of its…
NEW RS2 CUSTOM MAP: Xuan Loc
Play it on: https://cdn.battlemetrics.com/b/horizontal500x80px/10505333.png?foreground=%23EEEEEE&background=%23222222&lines=%23333333&linkColor=%231185ec&chartColor=%23FF0700 https://cdn.battlemetrics.com/b/horizontal500x80px/9834466.png?foreground=%23EEEEEE&background=%23222222&lines=%23333333&linkColor=%231185ec&chartColor=%23FF0700 https://cdn.battlemetrics.com/b/horizontal500x80px/9834951.png?foreground=%23EEEEEE&background=%23222222&lines=%23333333&linkColor=%231185ec&chartColor=%23FF0700 HISTORY: Battle of Xuân Lá»™c The Battle of Xuân Lá»™c (Vietnamese: Tráºn Xuân Lá»™c) was the last major battle of the Vietnam War. From the beginning of 1975, People's Army of Vietnam (PAVN) forces swept through the northern provinces of South Vietnam virtually unopposed. In the Central Highlands, South Vietnam's II Corps was completely destroyed, whilst attempting to evacuate to the Mekong Delta region. In the cities of Huế and Da Nang, ARVN units simply dissolved without putting up resistance. The devastating defeats suffered by the Army of the Republic of Vietnam (ARVN) prompted…
PBS WINS AGAINST 91.PzG
Congratulations PBS with a great victory against 91.PzG! https://pbsgameteam.com/matches/pbs-vs-91-pzg-2/ Congrats to the heroes of this war: CONFIRMED ATTENDEES: #_ATTENDEESLIST
BTW Livestream
If you missed our livestream yesterday it is now available on our YouTube channel! Catch the first footage of tanks working on Frise, and the concept images we've shared for the upcoming customization and progression system.