Author: Powerbits
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Developer Briefing #107 – Metagame: What Works, What Doesn’t & What’s Next!
Moulding the meta with the community. Hey everyone, Welcome to Dev Brief #107! This week we're talking about the meta! Specifically what we feel is working, what we think isn't and what we're doing to change it. We were originally planning to talk about this over the last few weeks, but due to Update 8 and Patch shenanigans we had to push this topic back slightly... But now the time has come! Project Lead Max has put together the team's thoughts on what we're seeing and what we've learned from all of your feedback on how the meta plays and…
HLL Patch 14 – Live Now!
Play it on https://cdn.battlemetrics.com/b/horizontal500x80px/3768658.png?foreground=%23EEEEEE&background=%23222222&lines=%23333333&linkColor=%231185ec&chartColor=%23FF0700 https://cdn.battlemetrics.com/b/horizontal500x80px/9262729.png?foreground=%23EEEEEE&background=%23222222&lines=%23333333&linkColor=%231185ec&chartColor=%23FF0700 https://cdn.battlemetrics.com/b/horizontal500x80px/9306871.png?foreground=%23EEEEEE&background=%23222222&lines=%23333333&linkColor=%231185ec&chartColor=%23FF0700 Balancing, Bug Fixes and More! Hey everyone, Before we delve into the patch notes we just want to say thank you to everyone for your support and feedback following Update 8's arrival! Today's patch is a possible thanks to the community's feedback, patience and comments both here on Steam as well as our other social hubs. If there's something you've fed back that hasn't been addressed or mentioned today, fear not - just because it isn't in here doesn't mean it isn't on our radar. Now, let's get stuck in shall we: Patch…
BTW: Update V0.8 Released!
Welcome Soldiers! Our latest update is here and is filled with new content, changes and fixes as we continue to improve everyone’s experience Beyond The Wire. We recently revealed the latest map Cantigny and new Training Range were arriving with this update, but many more changes are also included, with videos, screenshots and full patch notes below! PLAY IT ON: https://cdn.battlemetrics.com/b/horizontal500x80px/8863005.png?foreground=%23EEEEEE&background=%23222222&lines=%23333333&linkColor=%231185ec&chartColor=%23FF0700 Cantigny, 1918 Training Range A new lighting system has been worked on to give more realistic and immersive visuals to all environments. The placeholder animations for the German and French rifle grenades have been updated. Gameplay Added new…
Developer Briefing #106 – Patch 14 Preview!
Coming to the frontline next week... Hey everyone, Welcome to Developer Briefing #106! This week we're using the Dev Brief to give you a preview at an impending patch that, all going well, will be arriving on the frontline next week. Your feedback and willingness to be open and honest with us about all aspects of the game has been greatly appreciated. The team have worked tireless since U8 launched to not only collate everyone's feedback across all our channels - but take action on it! I'm going to pass you over to Lead Developer Max now to let you…
BTW Fields of Battle: Cantigny
Welcome Soldiers! Our December update brings a new field of battle to Beyond The Wire. Cantigny will take players to be part of the spring offensive of 1918, and the first major assault that the AEF led, alongside the French Republic, since entering the war a year earlier. Despite only being a small hamlet of farmyards, houses and shops, the village of Cantigny was important geographically to both sides with Paris, Amiens and the English Channel all within striking distance. After seeing many years of undisturbed peace despite seeing conflict earlier in the war, The German Empire took…
HLL: NEW HLL SERVER: POWERBITS GAMETEAM HLL #3 | LOW PING | PBSGAMETEAM.COM
Dear members, Its with pleasure i can tell you a new HLL server is live! Please set it as your favourites! https://cdn.battlemetrics.com/b/horizontal500x80px/9306871.png?foreground=%23EEEEEE&background=%23222222&lines=%23333333&linkColor=%231185ec&chartColor=%23FF0700 Thanks to the devs a 3rd provider has been activated (GTXGAMING) because there are simply too much complaints with the service of the current ones! The new server is located in Amsterdam and has a nice network! This server has replaced our "event server" and so will be used also for training and events So wat are the advantages now: Faster server (works at 4.8Ghz clockspeed) Redundancy , when issues with datacenter in Frankfurt for example, we dont…
HLL Update 8 – The Red Ball Express: Live Now & Patch Notes!
Hey everyone! Welcome to Update 8: The Red Ball Express. Named after the famed Allied supply chain, we felt this was an appropriate name to introduce all the large changes we’ve made to the Support and Engineer roles, the addition of supply and transport trucks, as well as unveil new Hurtgen to you all. There are more than 1000 changes in Update 8 - both front end and back end. While the time elapsed between Update 7 and Update 8 has been significantly longer than usual, it’s given the team a chance to regain some energy and work through some…
Development Update: Training Range
Welcome Soldiers! We revealed in our road map last week that our December update will include our first iteration of the Training Range. Providing space behind the lines, Command has approved the construction of a small firing range where recruits can hone their skills before heading to the front. The range allows players to use all classes and weapons systems in an offline area. Swinging sand-filled buckets make up the majority of targets for increasing small arms familiarity. These target posts are spaced sporadically at 50m, 100m,150m and 200m. Other make-shift targets such as glass bottles can also be found…
HLL: NEW HLL SERVER: POWERBITS GAMETEAM HLL #2 | LOW PING | PBSGAMETEAM.COM
Dear members, Its with pleasure i can tell you a new HLL server is live! Please set it as your favourites! https://cdn.battlemetrics.com/b/horizontal500x80px/9262729.png?foreground=%23EEEEEE&background=%23222222&lines=%23333333&linkColor=%231185ec&chartColor=%23FF0700 Thanks to the devs a 3rd provider has been activated (GTXGAMING) because there are simply too much complaints with the service of the current ones! The new server is located in Amsterdam and has a nice network! So wat are the advantages now: Faster server (works at 4.8Ghz clockspeed) Redundancy , when issues with datacenter in Frankfurt for example, we dont loose both servers! Service, better provider services! Better Anti DDOS protection No more maintenance during busy daytime…
Developer Briefing #104 – Crafting Update 8 Together!
Hey everyone, Welcome to Dev Brief #104! With Update 8 arriving in the very near future, this week we’re taking the opportunity to share with you some actions we’re taking in time for its arrival following player and community feedback from the PTE, last week’s Dev Brief comments and the following conversations here on Steam, as well as on our official sub-reddit and Discord. The actions we’re taking are focused on re-arming, which we revealed last week, hit box changes to maintain a low TTK and a change to friendly fire to reduce some instances of accidental teamkilling. We’re also…