ARMA REFORGER MINOR UPDATE | Changelog 1.2.0.76

 LATEST NEWS
  • Welcome to the PBS GAMETEAM's website, WE ARE RECRUITING. JOIN US and get a FREE VIP slot on our servers! -
  • Our Thanks to Adaari, balz, hal, Bron,Yordy,Jonathan,Jozsef,BradJerney, wenz,Martin,Barry,chris, Ruben, Itsvan, Marko, Lan, Valter, Erik, joe, Matthew, Alois, Graig, Jason, caveman,Edwards, Jaimie, Ondre, Toby,Google, Phill, Gchrome,cramer,Rick,Jermey, lucas, kold, Roberto, Farq,Xiaton, Karlo, Rainman, Erik, Andrea and a very special thanks to our great premium members: Pon, Smekkes, Muttonchop,Krabbepote, Stoommeester, arjan, Xillax, Kapsta, Alexander,Duck, HausserBG, Bravecoward, Reint,Bas,Batuhan, Gunnar,Nuttycake,CJ Mini,tworooms,Jeffrey, Swag, Waverider, Sheepfarmer and Oberfield!for supporting the PBS GAMETEAM! -
  • Do you like our servers or site? Support us on this page -
  • Do you have a question? contact us -
  • Join our Discord! -
  • Check our latest news about our PBS games on this link -
  • Would you like to donate for our servers? Please check this link -
  • We are the best HLL, ARMA, BB, RS2, MW3 community out there! Sign up today! -
  • Like us on Facebook! -
  • Like us on Twitter! -
  • We have many new wars! Check and signup here pls -
  • Join our latest community event #here! -
author image by Powerbits | 0 Comments | 03/07/2024

Attention Soldiers,

We updated the game on both Steam and Xbox.

Changelog 1.2.0.76

General

  • Changed: Charges spawned by game master are no longer armed by default
  • Tweaked: Multiphase destruction for Sandbags
  • Tweaked: Flare VFX adjustments
  • Tweaked: Interactions with doors and gates by adding new physics setup for them
  • Fixed: Depth of big lake
  • Fixed: Unconscious state of Mi-8 navigator was using death animation instead of the unconscious one
  • Fixed: No damage source in damage context for melee attacks
  • Fixed: Projectile effect transform was sometimes not correct on the server when a client shoots a projectile
  • Fixed: Custom accessibility config for turret to not be obstructed when placed into nests
  • Fixed: It was possible to drag incorrect item when dragging item from slot border
  • Fixed: Obsolete optics magnification keybind in Field Manual
  • Fixed: Map reading coordinates fixed in Field Manual illustration
  • Fixed: Aim and freelook action bindings could not be changed on gamepad (Thanks to Steve-E for the report!)
  • Removed: Unused commands from map commanding

Stability

  • Changed: Improved performance for extended damage manager
  • Fixed: VME when interacting with deploy action on radio on DS
  • Fixed: Broken wait with timeout on semaphore and event implementations for Linux
  • Fixed: Damage-related memory leak messages caused by script recompilation
  • Removed: Log warning “BaseProjectileEffect::ApplyEffect has not received an instigator…”

AI

  • Changed: AI driving and PID setups for vehicles
  • Fixed: Fixed Move In waypoint when in a forest
  • Fixed: Leader takes gunner seat when in 2-member group
  • Fixed: AI wouldn’t mount static turrets under Get In waypoint/command
  • Fixed: Get In specific vehicle does not fail when subgroup already is in that vehicle

Modding

  • Added: FindDamageEffectOfType, FindAllDamageEffectsOfType,
  • FindAllDamageEffectsOfTypeOnHitZone, FindDamageEffectOnHitZone
  • Changed: Reordered the parameters of FindDamageEffectsOnHitZone
  • to keep them consistent with the rest of ExtendedDamageManagerComponent API
  • Changed: Disabled ColliderHistoryComponnet on Vehicle_Part_Base.et until optimized better,
  • emains enabled on Vehicle_Rotor_Base.et and Vehicle_Ammunition_Base.et

Published on 

Leave a Reply

Hit enter to search or ESC to close