Attention Soldiers,
We updated the game on both Steam and Xbox.
Changelog 1.2.0.76
General
- Changed: Charges spawned by game master are no longer armed by default
- Tweaked: Multiphase destruction for Sandbags
- Tweaked: Flare VFX adjustments
- Tweaked: Interactions with doors and gates by adding new physics setup for them
- Fixed: Depth of big lake
- Fixed: Unconscious state of Mi-8 navigator was using death animation instead of the unconscious one
- Fixed: No damage source in damage context for melee attacks
- Fixed: Projectile effect transform was sometimes not correct on the server when a client shoots a projectile
- Fixed: Custom accessibility config for turret to not be obstructed when placed into nests
- Fixed: It was possible to drag incorrect item when dragging item from slot border
- Fixed: Obsolete optics magnification keybind in Field Manual
- Fixed: Map reading coordinates fixed in Field Manual illustration
- Fixed: Aim and freelook action bindings could not be changed on gamepad (Thanks to Steve-E for the report!)
- Removed: Unused commands from map commanding
Stability
- Changed: Improved performance for extended damage manager
- Fixed: VME when interacting with deploy action on radio on DS
- Fixed: Broken wait with timeout on semaphore and event implementations for Linux
- Fixed: Damage-related memory leak messages caused by script recompilation
- Removed: Log warning “BaseProjectileEffect::ApplyEffect has not received an instigator…”
AI
- Changed: AI driving and PID setups for vehicles
- Fixed: Fixed Move In waypoint when in a forest
- Fixed: Leader takes gunner seat when in 2-member group
- Fixed: AI wouldn’t mount static turrets under Get In waypoint/command
- Fixed: Get In specific vehicle does not fail when subgroup already is in that vehicle
Modding
- Added: FindDamageEffectOfType, FindAllDamageEffectsOfType,
- FindAllDamageEffectsOfTypeOnHitZone, FindDamageEffectOnHitZone
- Changed: Reordered the parameters of FindDamageEffectsOnHitZone
- to keep them consistent with the rest of ExtendedDamageManagerComponent API
- Changed: Disabled ColliderHistoryComponnet on Vehicle_Part_Base.et until optimized better,
- emains enabled on Vehicle_Rotor_Base.et and Vehicle_Ammunition_Base.et
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