Attention soldiers,
We are going to update the Steam and Xbox versions of the game.
The Steam version will be updated on Tuesday, June 7. There will be downtime of the servers between 12:00 – 15:00 CEST.
The Xbox version will be updated on Wednesday, June 8. There will be downtime of the servers between 12:00 – 15:00 CEST.
Arma Reforger 0.9.5.66 changelog:

Game:
Added: Spawned player protection
Fixed: Compartments or Hit Zones may have been not initialized properly in some cases
Fixed: Character heads clipping through the roof when climbing inside buildings
Fixed: Vehicles which were left empty are now put to sleep to save performance
Fixed: Vehicles would be left in undefined state if their driver’s game session terminated unexpectedly (“the flying vehicle†issue)
Fixed: Various pathfinding and navmesh generation tweaks and crash fixes
Fixed: Possible crash when releasing radio frequencies
Fixed: Deploy menu wouldn’t close properly after deploy was requested
Fixed: Camera when using weapons on tripods wasn’t aligned correctly
Fixed: Items in inventory or arsenal was reshuffling when picked up
Fixed: AIs could get stuck when performing some of the requests
Fixed: Character could get pushed under the terrain
Fixed: Camera shake no longer runs on headless build
Fixed: Wrong LOD settings on some equipment
Fixed: Building task no longer created outside of small bases
Fixed: Players would not have a group after using “Quick Deploy” in faction screen
Fixed: Quick bar could not be used on passenger seat
Fixed: Game no longer tries to localize server names, can contain “#†now
Fixed: Unenterable weapons
Changed: Editable entity pipeline was made a part of game data to improve mudding workflow
Changed: GM can no longer finish the scenario, it could result in undefined server state
Changed: Base randomization
Changed: XP bar reflects kills now
Changed: Conflict HQ tents contain medical boxes now
Tweaked: Zeroing on M249, RPK74, PKM, SVD, M21
Tweaked: Latrine destruction
Tweaked: M21 optics position
Replication:
Added: Authentication timeout added to ensure connections slots do not remain stuck in authenticating state due to unexpected backend issues
Changed: Improved issues diagnostics
Fixed: Animation state synchronization
Engine:
Fixed: Allow rendering on GPU adapters with no connected output (this should help mostly on mobile devices with multiple GPUs)
Fixed: Crash when an incompatible material was selected
Fixed: Particles could crash the game in certain situations
Known issues:
Base callsigns are not consistent between clients. Please use town names instead.
Published at 07 June 2022