Reply To: Satchel Charges are OP

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I have it unlocked on the engineer class but not really used it much as yet. I think it’s pretty accurate and to add to what you’ve said – it will take out any structures (Garri, OP, Node) and inf within a 30m radius, irrespective of walls/obstacles so can easily take out all nodes and a garri if they’re placed close enough – may be an argument for spreading out our Nodes when placing.

I’m not sure about it blasting through walls although they may have added that purely because they don’t have the destruction mechanics on buildings where if they did, it would likely destroy the building and everyone in it.

I don’t think this is too OP personally.  If tanks are alert they can jump out, kill the placer and disarm the charge as can any infantry and the same goes for charges placed on buildings, etc.  Need to have a bit more of a play with it myself though, that’s for sure! 🙂

Also, with the amount of time it takes to take down Nodes no matter what class you are, I think it’s nice to have a way to speed up that process. I think it would be better if certain classes, maybe engineers and support had the ability to take these down faster.

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