I played it only once but so far i like it.
I like that the cap zones are bound to specific buildings. On other maps i have sometimes the feeling the cap zones are just there because the map designer wanted another cap zone since the rice field or whatever i am taking are not of that strategically importance.
The colors are debatable, but i like them. I would say the map maker is a film fan, since you can not film in total darkness, you put a blue filter on the image and it seems night (Ok, this is a bit simplified). Combine that with the red morning sun and you get this purple hue. The contrast of the car headlights and street light are pretty hard but i think this should further support the feeling of the night. I mean, i would not make fun to play in realistic darkness since you would not see the enemy. So, its more cineastic lighting than realistic but this sets me in the mood of some good old vietnam movie which is also ok.
The only thing that confuses me on the map is how it is raining without any clouds in the sky.
The machine-gunners' dreams of point blank fire into serried masses of Emus were soon dissipated. The Emu command had evidently ordered guerrilla tactics, and its unwieldy army soon split up into innumerable small units that made use of the military equipment uneconomic. A crestfallen field force therefore withdrew from the combat area after about a month.
- D.L. Serventy, ornithologist on the Emu War from 11–12.1932 between Royal Australian Artillery and 20,000 emus
Emus outlasted!