Reply on team-prac
Domination Argonne Forest:
I felt like the the group army tactic of going clockwise rotation was good, but i have some addings to it. From what I experienced, I felt the rotations were much slower when going in a big group. That may cause only 1 captured flag in the entire game, while enemies run the others. The tactic is good enough, but it shall be used wisely. Its not optimal for a domination game, unless it is really necessary. What I mean with necessary is how hard it is to siege that flag, some areas are simply harder to capture – so for example A on Argonne forest can be hard to siege, since there is two bunkers etc. We will have to use some keyword for this kind of tactic, like (Big Rush) Flag A. The other thing that I noticed that was working is when you let me lead the other domination games, I focused on sending the army further on, while two held positions, awaiting incoming enemies. These should be two guys who is very good in predictions, relaxed mindset and a devastating good aim. This will work as an anti-rush team defending a capture point. The rest of the army runs to the next flag and tries to capture that – if they do, next flag with clockwise rotation, while 2 defends the captured flag. If not we do not capture the flag, we will try again, but from angles that is not covered. Such as behind etc.
Rush Amiens:
One thing I felt that was really overpowered in Rush, is playing as an sniper. 2 snipers is enough on the team as Edeka also said. Spot flares will easily give away enemy positions, which is an advantage for both the attacking team and defending, so that means we can use this tactic in the attacking team and the defending team. These guys should have steady aim and high knowledge of positioning. This is necessary since they should be able to hit ofcourse, plus they should have knowledge of where to stand. That is also necessary since if they get that sweetspot range, advantage of cover and spots on enemies, the enemy team will perish like dust. Rest of the team should be medic and stormtroopers. Maybe one or two supports, but only for defending team. I can’t see what good a support does other than being suppressive as fuck, and is that necessary in Rush Amiens? I don’t think so. The reason why I think medic and stormtroopers is because I think of them as an immortal squad. They can revive and kill easily with explosives etc.
Maggot out.