ARMA REFORGER MINOR UPDATE | Changelog 1.2.0.76

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author image by Powerbits | 0 Comments | 03/07/2024

Attention Soldiers,

We updated the game on both Steam and Xbox.

Changelog 1.2.0.76

General

  • Changed: Charges spawned by game master are no longer armed by default
  • Tweaked: Multiphase destruction for Sandbags
  • Tweaked: Flare VFX adjustments
  • Tweaked: Interactions with doors and gates by adding new physics setup for them
  • Fixed: Depth of big lake
  • Fixed: Unconscious state of Mi-8 navigator was using death animation instead of the unconscious one
  • Fixed: No damage source in damage context for melee attacks
  • Fixed: Projectile effect transform was sometimes not correct on the server when a client shoots a projectile
  • Fixed: Custom accessibility config for turret to not be obstructed when placed into nests
  • Fixed: It was possible to drag incorrect item when dragging item from slot border
  • Fixed: Obsolete optics magnification keybind in Field Manual
  • Fixed: Map reading coordinates fixed in Field Manual illustration
  • Fixed: Aim and freelook action bindings could not be changed on gamepad (Thanks to Steve-E for the report!)
  • Removed: Unused commands from map commanding

Stability

  • Changed: Improved performance for extended damage manager
  • Fixed: VME when interacting with deploy action on radio on DS
  • Fixed: Broken wait with timeout on semaphore and event implementations for Linux
  • Fixed: Damage-related memory leak messages caused by script recompilation
  • Removed: Log warning “BaseProjectileEffect::ApplyEffect has not received an instigator…”

AI

  • Changed: AI driving and PID setups for vehicles
  • Fixed: Fixed Move In waypoint when in a forest
  • Fixed: Leader takes gunner seat when in 2-member group
  • Fixed: AI wouldn’t mount static turrets under Get In waypoint/command
  • Fixed: Get In specific vehicle does not fail when subgroup already is in that vehicle

Modding

  • Added: FindDamageEffectOfType, FindAllDamageEffectsOfType,
  • FindAllDamageEffectsOfTypeOnHitZone, FindDamageEffectOnHitZone
  • Changed: Reordered the parameters of FindDamageEffectsOnHitZone
  • to keep them consistent with the rest of ExtendedDamageManagerComponent API
  • Changed: Disabled ColliderHistoryComponnet on Vehicle_Part_Base.et until optimized better,
  • emains enabled on Vehicle_Rotor_Base.et and Vehicle_Ammunition_Base.et

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