BATTLEBIT REMASTERED | UPCOMING 2.2.2 | NEW MAP AND MORE

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  • Author
    Posts
    • #111468


       

      Introducing the 23rd map installment for BattleBit Remastered: Outpost. Outpost

      Outpost is located somewhere in Eastern Europe and has been adapted from the previous old district layer. See below for some stats of the map.

       


      OUTSKIRTS

      NAME SIZE LOCATION / BIOME RELEASE SERVER START MAP
      OUTSKIRTS 1×1 KM EASTERN EUROPE 2.2.2 YES

      Fight happening at outskirts of Lonovo near military factory. Snow season give you clear visibility over situation. On North-West side from Factory you can find a small town with furniture warehouse, meanwhile South-East part feature more military structures like Radar station.


       

      LOADING SCREEN FOR OUTSKIRTS

       

      ALPHA AND BRAVO POINTS ON OUTSKIRT

       

      CHARLIE AND DELTA POINTS ON OUTSKIRT

       

      ECHO POINT ON OUTSKIRT

       

      MINIMAP COLOURED OF OUTSKIRTS

       

      MINIMAP BLACK AND WHITE OF OUTSKIRTS

    • #111478


       

      Dusty Dew has recieved changes for Update 2.2.2, see below.

      • GAMEMODE – DOMINATION – Objectives was moved in more lineliar by closing gaps between towns and middle of map objectives. Fight on domination should be more intensive
      • GAMEMODE – ALL – Added abandoned buildings between town and middle point of map to provide more cover.

      A screenshot of the new abandoned building’s between town. (Pictured above)

       

      Gaps between objectives have been moved. (Pictured above)

    • #111479


       

      Overall BattleBit Remastered has recieved some crucial positive updates. See them below

      • Cull Friendly Icons setting added (You can disable culling if wanted).
      •  Map Opacity setting added.
      • Added UI for friendly thrown grenades/smokes etc to indicate it’s ally.
      • Last death location will be displayed on deploy screen until player deploys.
      • Map name – gamemode – server name will be displayed on deploy screen.
      • Voice chat delay reduced by lowering the network batching. (In short, the voice chat will be more closer to realtime by trading transmitted packet count)

       

      UI change to show FRIENDLY grenades and to better distinguish friendly vs enemies. (Pictured above)

       

      Last death location. (Pictured above)

       

      Map, Server and gamemode location change. (Pictured above)

    • #111480


       

      BattleBit will release their 18th gamemode: Invasion.  Invasion combines Conquest and Rush gameplay into a single map. The attacking force must capture and advance into enemy teritory to gain an advantage and win the round. Defenders must hold down the frontline from the invasion and prevent the attacking force from overwheming them. See below for screenshots.

       


       

      127 vs 127 USA attack vs RUS defend. STAGE 1. (Pictured above)

       

      127 vs 127 USA attack vs RUS defend. STAGE 2. (Pictured above)

       

      127 vs 127 USA attack vs RUS defend. STAGE 3. (Pictured above)

       

      USA Spawn points. (Pictured above)

       

      RUS spawn points. (Pictured above)

       

      When all objectives have been captured from the advancing force. You will be given 4 minutes to retreat. YOUR LOCATION WILL BE VISIBLE. (Pictured above)

    • #111481


       

      An overhail of the Player UI will also be coming. This is similar to ARMA 3 game navication menu.

      New UI rehaul introducing new features. (Pictured above)

      New UI rehaul introducing new features, updated pre-release. (Pictured above)

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